We have formulated a new plan

Keplerth

Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!

Hello, players! Since the inception of in September 2016, through the release of the EA version in April 2018 and the official version in May 2022, we have remained committed to the game for six years. Although we have encountered many challenges and departures during this time, we firmly believe that the trust of the players is our belief and motivation to keep moving forward. Therefore, we have never chosen to evade, as long as there are players supporting us, we will continue to persevere and strive for them. In the future, we will continue to provide better game experiences for players as always. Usually, after each update, we spend some time actively communicating with players, collecting feedback and suggestions for the current update, and then start working on new content. During busy work times, we may have less social interaction due to understaffing and limited energy, but we always maintain the habit of taking note of player's suggestions. In the past six years, we have been constantly trying to incorporate player suggestions into the game, whether in the current version or in future plans. Next, we will continue to maintain this habit to ensure the continuous improvement of the game experience. Since the release of version 1.0, we have received a lot of feedback from players that the game experience is somewhat repetitive. We plan to make a major overhaul and optimization of the game experience, making the game content more rich and diverse. This modification plan is closely related to the "Built-in MOD editor" we are working on, and cannot be split into several updates. Therefore, this update will take a long time, and we hope that everyone can understand. [h1]We have formulated a new plan: [/h1] [olist] [*] Built-in MOD editor A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content. [*] Weapon and equipment upgrade system We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish. [*] Jewelry synthesis system We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry. [*] Mysterious entrance - Infinite challenge We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles. [*] New storyline, new ecology, new boss We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses. [*] Handbook system We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game. [/olist] [h1] Current Development Content and Progress: [/h1] [list] ———————————————————————————————————— [*][■■■■■] Multiplayer system (included) [*][■■■■■] Achievement system (included) [*][■■■■■] Equipment enhancement system (included) [*][■■■■■] New guidance system (included) [*][■■■■■] NPC quests (included) [*][■■■■■] Map & Mini-map system (included) [*][■■■■■] Trap system (included) [*][■■■■■] Village decorative placeable objects for atmosphere improvement (included) [*][■■■■■] More background music (included) [*][■■■■■] Pet level-up function (included) [*][■■■■■] Discoveries system (included) [*][■■■■■] More pet/animal interactions - storage, shearing the goats (included) ———————————————————————————————————— [*][■■■■□] Gene editing system (included, but still improving) [*][■■■■□] Support of Steam Workshop for other types of mod (included, but still improving) [*][■■■■□] Player Skills System (included, but still improving) [*][■■■■□] Events system (included, but still improving) [*][■■■■□] Mercenary - replica system (included, but still improving) [*][■■■□□] Shelter residents recruit (included, but still improving) ———————————————————————————————————— [*][■■■□□] Built-in MOD editor (working on it) [*][■■□□□] Weapon and equipment upgrade system (working on it) [b]*[/b] [*][■□□□□] Jewelry synthesis system (working on it) [b]*[/b] [*][■□□□□] Mysterious entrance - Infinite challenge (working on it) [b]*[/b] [*][■■□□□] New storyline, new ecology, new boss (working on it) [b]*[/b] [*][□□□□□] Handbook system (working on it) [b]*[/b] ———————————————————————————————————— [*][■□□□□] Farming system 2.0 (planning) [*][□□□□□] Shelter residents working system (planning) [*][■■■■□] Weathers system (planning) [*][■■■□□] Water & Fire system (planning) ———————————————————————————————————— [*][□□□□□] Body-part editing system (Encountered many problems in R&D) [*][□□□□□] Vehicles (haven’t started yet) ———————————————————————————————————— [/list] [b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]