Recent Work Content and Progress Report

Keplerth

Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!

[h1] Communication: [/h1] Steam Discussion Email: simonchain@vip.qq.com Happy New Year, everyone! Recently, while working on story-related tasks, I unfortunately fell ill due to consecutive all-nighters right after finishing the work. I rested at home for a week and just returned to the studio today. Although I still feel a bit lightheaded (still having a fever) and haven't fully gotten back into work mode, I wanted to take this opportunity to update you all on our progress. First, I know everyone is most concerned about the work progress. Currently, the programming team is diligently working on the MOD editor, which is about 85% complete. We plan to conduct a small-scale internal test in March and aim to release the first public test version in June. Additionally, we plan to update the weapon upgrade system alongside the MOD editor, and if all goes well, the jewelry synthesis system will also be available soon. [img]{STEAM_CLAN_IMAGE}/32401553/2a1091ac92f12e8c1b60a434810555f9167e4fe3.png[/img] [img]{STEAM_CLAN_IMAGE}/32401553/25c70d4074c30af529d8fd5bbbdc19559974f253.png[/img] These plans will be implemented in the next 1-2 updates. After that, we will start working on subsequent story content, including the storyline of a female character and the plots and dungeons related to five major bosses. Of course, there will also be various other related content. We hope everyone will stay excited. [b]Finally, thank you all for your continued trust and support! We will do our utmost to meet your expectations.[/b] [h1]Current Work in Progress: [/h1] [olist] [*] Built-in MOD editor A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content. [*] Weapon Upgrade System: We plan to design a completely new mechanism and functionality for all weapons, making each one unique. At the same time, we will abandon the concept of higher-level weapons replacing lower-level ones. Players can find a weapon that suits them and continue to use it through upgrades until they complete the game. [*] Jewelry synthesis system We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry. [*] Mysterious entrance - Infinite challenge We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles. [*] New storyline, new ecology, new boss We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses. [*] Handbook system We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game. [/olist] [h1] Current Development Content and Progress: [/h1] [list] ———————————————————————————————————— [*][■■■■■] Multiplayer system (included) [*][■■■■■] Achievement system (included) [*][■■■■■] Equipment enhancement system (included) [*][■■■■■] New guidance system (included) [*][■■■■■] NPC quests (included) [*][■■■■■] Map & Mini-map system (included) [*][■■■■■] Trap system (included) [*][■■■■■] Village decorative placeable objects for atmosphere improvement (included) [*][■■■■■] More background music (included) [*][■■■■■] Pet level-up function (included) [*][■■■■■] Discoveries system (included) [*][■■■■■] More pet/animal interactions - storage, shearing the goats (included) ———————————————————————————————————— [*][■■■■□] Gene editing system (included, but still improving) [*][■■■■□] Support of Steam Workshop for other types of mod (included, but still improving) [*][■■■■□] Player Skills System (included, but still improving) [*][■■■■□] Events system (included, but still improving) [*][■■■■□] Mercenary system (included, but still improving) [*][■■■□□] NPC recruit (included, but still improving) ———————————————————————————————————— [*][■■■■□] Built-in MOD editor (working on it) [*][■■■□□] Weapon upgrade system (working on it) [b]*[/b] [*][■■□□□] Accessory synthesis system (working on it) [b]*[/b] [*][■□□□□] Mysterious entrance - Infinite challenge (working on it) [b]*[/b] [*][■■□□□] New storyline, new ecology, new boss (working on it) [b]*[/b] [*][■□□□□] Handbook system (working on it) [b]*[/b] ———————————————————————————————————— [*][■□□□□] Farming system 2.0 (planning) [*][□□□□□] NPC working system (planning) [*][■■■■□] Weathers system (planning) [*][■■■□□] Water & Fire system (planning) ———————————————————————————————————— [*][□□□□□] Body-part editing system (Encountered many problems in R&D) [*][□□□□□] Vehicles (haven’t started yet) ———————————————————————————————————— [/list] [b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]