[h1] Communication: [/h1]
Steam Discussion
Email: simonchain@vip.qq.com
[h1] New Contents: [/h1]
[olist]
[*] - Player Skills System (Skill Panel is activated after mastering the first skill);
[*] - Mystery Entrance (Dungeon challenge), randomly appears on Underground Level 1–19, from which players can acquire Mystery Skill Boxes, Mystery Pet Eggs, and Mystery Currency Boxes;
[*] - Added a new batch of Rare Beasts (pets), which can be randomly acquired by opening Mystery Pet Eggs.
[/olist]
[h1] Adjustments: [/h1]
[olist]
[*] - Ground Captain’s Gatling Gun attacks can now destroy walls on maps of different difficulties, and no longer have 100% penetration in Hard difficulty.
[/olist]
[h1] Fixes: [/h1]
[olist]
[*] - Fixed a bug that occurred when players deployed Meco Spinning Blade Traps;
[*] - Fixed a bug that caused Target Dummy to be unable to show damage counters correctly in online mode;
[*] - Fixed a bug that caused newly captured pets to be unable to follow the player and attack enemies correctly;
[*] - Fixed a bug that caused players to be unable to complete the In-game Tips quest by catching “Roasted Whitefish”.
[/olist]
[h1] Current Development Content and Progress: [/h1]
[list]
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[*][■■■■■] Achievement system (included)
[*][■■■■■] Equipment enhancement system (included)
[*][■■■■■] New guidance system (included)
[*][■■■■■] NPC quests (included)
[*][■■■■■] Map & Mini-map system (included)
[*][■■■■■] Trap system (included)
[*][■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[*][■■■■■] More background music (included)
[*][■■■■■] Meco Biotech II content (included)
[*][■■■■■] Pet level-up function (included)
[*][■■■■□] Plots and stories (included)
[*][■■■■■] Discoveries system (included)
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[*][■■■■□] Multiplayer system (coming soon, internal testing in progress)
[*][■■■■□] Gene editing system (included, but still improving)
[*][■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
[*][■■■■□] Player Skills System (included, but still improving) [b]*[/b]
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[*][■■■■□] Dungeon challenge (working on it) [b]*[/b]
[*][■□□□□] Mercenary system (working on it) [b]*[/b]
[*][■■■■□] Events system (working on it) [b]*[/b]
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[*][■■■□□] NPC class differences and corresponding functions (planning)
[*][■■■□□] Interactions with friendly NPCs (planning)
[*][■□□□□] Meco Biotech III content (planning)
[*][■■■□□] Weathers system (planning)
[*][■■■□□] More pet/animal interactions – storage, shearing the goats (planning)
[*][■□□□□] NPC recruit (planning)
[*][■□□□□] NPC working system (planning)
[*][■■□□□] Water & Fire system (planning)
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[*][□□□□□] Body-part editing system (Encountered many problems in R&D) [b]*[/b]
[*][□□□□□] Vehicles (haven't started yet)
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[/list]
[b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]