Alpha 28 Update:Player Skills,Mystery Entrance,Rare Beasts (pets)…

[h1] Communication: [/h1] Steam Discussion Email: simonchain@vip.qq.com [h1] New Contents: [/h1] [olist] [*] - Player Skills System (Skill Panel is activated after mastering the first skill); [*] - Mystery Entrance (Dungeon challenge), randomly appears on Underground Level 1–19, from which players can acquire Mystery Skill Boxes, Mystery Pet Eggs, and Mystery Currency Boxes; [*] - Added a new batch of Rare Beasts (pets), which can be randomly acquired by opening Mystery Pet Eggs. [/olist] [h1] Adjustments: [/h1] [olist] [*] - Ground Captain’s Gatling Gun attacks can now destroy walls on maps of different difficulties, and no longer have 100% penetration in Hard difficulty. [/olist] [h1] Fixes: [/h1] [olist] [*] - Fixed a bug that occurred when players deployed Meco Spinning Blade Traps; [*] - Fixed a bug that caused Target Dummy to be unable to show damage counters correctly in online mode; [*] - Fixed a bug that caused newly captured pets to be unable to follow the player and attack enemies correctly; [*] - Fixed a bug that caused players to be unable to complete the In-game Tips quest by catching “Roasted Whitefish”. [/olist] [h1] Current Development Content and Progress: [/h1] [list] ———————————————————————————————————— [*][■■■■■] Achievement system (included) [*][■■■■■] Equipment enhancement system (included) [*][■■■■■] New guidance system (included) [*][■■■■■] NPC quests (included) [*][■■■■■] Map & Mini-map system (included) [*][■■■■■] Trap system (included) [*][■■■■■] Village decorative placeable objects for atmosphere improvement (included) [*][■■■■■] More background music (included) [*][■■■■■] Meco Biotech II content (included) [*][■■■■■] Pet level-up function (included) [*][■■■■□] Plots and stories (included) [*][■■■■■] Discoveries system (included) ———————————————————————————————————— [*][■■■■□] Multiplayer system (coming soon, internal testing in progress) [*][■■■■□] Gene editing system (included, but still improving) [*][■■■■□] Support of Steam Workshop for other types of mod (included, but still improving) [*][■■■■□] Player Skills System (included, but still improving) [b]*[/b] ———————————————————————————————————— [*][■■■■□] Dungeon challenge (working on it) [b]*[/b] [*][■□□□□] Mercenary system (working on it) [b]*[/b] [*][■■■■□] Events system (working on it) [b]*[/b] ———————————————————————————————————— [*][■■■□□] NPC class differences and corresponding functions (planning) [*][■■■□□] Interactions with friendly NPCs (planning) [*][■□□□□] Meco Biotech III content (planning) [*][■■■□□] Weathers system (planning) [*][■■■□□] More pet/animal interactions – storage, shearing the goats (planning) [*][■□□□□] NPC recruit (planning) [*][■□□□□] NPC working system (planning) [*][■■□□□] Water & Fire system (planning) ———————————————————————————————————— [*][□□□□□] Body-part editing system (Encountered many problems in R&D) [b]*[/b] [*][□□□□□] Vehicles (haven't started yet) ———————————————————————————————————— [/list] [b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]