Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!
[h2] Communication: [/h2]
Steam Discussion
Email: simonchain@vip.qq.com
[b]* After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible.[/b]
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[h3] Hello, players! [/h3]
As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches.
We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: [url=https://steamcommunity.com/app/747200/discussions/0/4765458764495703460/][b]V1.1+ Game & MOD Editor- Bug report and comment[/b][/url]
Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support!
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[h2]Version 1.1.10 - Additional Fixes (October 25, 2024) :[/h2]
[olist]
[*] Added a new option in the MOD Editor main menu: "Biome Monster Configuration," allowing users to edit monster spawning in different biomes.
[*] Added missing texts and translations.
[*] To avoid confusion, "Prison Capsule" has been renamed to "Creature Capsule." The description has been changed from "Caution! An extremely dangerous creature is being held in this capsule. DO NOT OPEN IT!" to "Through the capsule, you catch a glimpse of the creature inside, quietly curled up, as if awaiting some kind of arrangement." A new hint has also been added: "Unleash it to become its master!"
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[h2]Version 1.1.10 (October 24, 2024) :[/h2]
[olist]
[*] Added a "Borderless Window" option in the settings. Selecting files while creating mods will no longer force you back to the desktop.
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[h2]Version 1.1.9 - Additional Fixes (October 23, 2024) :[/h2]
[olist]
[*] We have released an urgent fix addressing various multiplayer issues that occurred after the 1.1.9 update.
[*] Fixed the issue with farm animals disappearing (they were just hidden, not actually gone!).
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[h2]Version 1.1.9 (October 22, 2024) :[/h2]
[olist]
[*] Further attempts to fix issues where creatures and NPCs are being duplicated (if the issue persists, please let us know, and thank you for your patience).
[*] Fixed an issue where completed tasks occasionally still appeared in the quest tracker in the upper-left corner of the game.
[*] Fixed an issue where loading multiple mods that modify the same crafting table would result in only one mod's crafting list being applied.
[*] Fixed an issue where after saving and exiting from the "MOD Editor (Beta)" game mode to the main menu, the active mod list would display incorrectly in the "Workshop" interface.
[*] Fixed an issue where adjusting the game speed in the "MOD Editor (Beta)" mode caused the "double-click to select items" function to stop working.
[*] Corrected a large number of English translation errors within the game.
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[h2]Version 1.1.8 - Additional Fixes (September 27, 2024) :[/h2]
[olist]
[*] Fixed an issue where Stairs and Miner Simple Lift from older versions could not descend to deeper underground layers due to mineral restrictions (applies to older saved games).
[*] Corrected the English skill description for Venomous Insect.
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[h2]Version 1.1.8 (September 23, 2024) :[/h2]
[olist]
[*] Added descriptive text to indicate the cooking speed difference for stoves made of different metals.
[*] Fixed an issue where the Parasect Plasma Gun could not trigger the "Shooter Bullseye" bleeding effect from the Shooter Gene Module.
[*] Fixed the low damage of projectiles for the Drenian Apprentice Oracle and Drenian Oracle Guardian.
[*] Fixed the overly high damage of Throwing Ice Spike.
[*] Increased the digging range for Iron Pickaxe and Gold Pickaxe (as mineral distribution has been shifted down by one layer since version 1.0).
[*] Attempted to fix the issue of creatures and NPCs duplicating (uncertain if fully fixed, hoping this resolves it).
[*] Renamed the Ancient Spatula to Ancient Cleaver and updated the item icon and weapon texture.
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[h2]Version 1.1.7 (September 14, 2024) :[/h2]
[olist]
[*] Adjusted the object name loading rule in the editor mode to prevent empty names from being loaded when selecting objects.
[*] Fixed an issue where re-entering the MOD editor after saving and exiting the map structure editor caused the interface to display incorrectly.
[*] Increased the efficiency of crafting torches using coal.
[*] Significantly increased the drop rate of items from wild Glacial Bladegrass.
[*] Fixed an issue where Goblin Spears could not be crafted with prefixes.
[*] Corrected the translation error in the English description of Insector Sword Wave, Insector Spear Wave, and Insector Dagger Wave that incorrectly mentioned "deducting player health" (these weapons do not actually deduct player health).
[*] We are actively investigating the known issue of pet, animal, and NPC duplication. We apologize for the inconvenience and are committed to ensuring a smooth gaming experience. As soon as we identify the cause, we will address it promptly—please stay tuned for updates.
[/olist]
[h2]Version 1.1.6 (September 10, 2024) :[/h2]
[olist]
[*] Fixed an issue where weapons placed in pet storage or equipped on replicas would have incorrect attributes after exiting and re-entering the game.
[*] Fixed an issue where the pet ability for the White Tiger was incorrect after taming it.
[*] Fixed an issue with the MOD editor where the description text length was too limited.
[*] Now, when uploading/updating a MOD via the MOD editor, the MOD will retain the visibility status set on the Workshop page, instead of defaulting to hidden every time (The first upload to the Workshop will still be set to hidden and will require manual change to public).
[/olist]
[h2]Version 1.1.5 (September 9, 2024) :[/h2]
[olist]
[*] Fixed an issue where players could not benefit from aura effects in multiplayer.
[*] Fixed a code error that occurred when players were hit in multiplayer games.
[*] Fixed an issue where pets and replicas would move to the monster's death location after killing it.
[*] Fixed an issue where using the Nightmare Killer in the battle against Marco could cause abnormal knockback when the whirlwind slash was triggered, sending the player far away.
[*] Fixed an issue where replicas using ranged weapons only dealt bullet damage without adding weapon damage (Tenergy weapons had no damage at all).
[*] Fixed an issue where the combo effect of the Meco Tenergy Dagger did not apply to weapon energy waves.
[*] Fixed a texture inversion issue with the Divil Nemesis pistols during shooting.
[*] Fixed a configuration error with the paralysis effect of the Parasect Spear, which caused confusion in boss skill logic.
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[h2]Version 1.1.4 (September 6, 2024) :[/h2]
[olist]
[*] Added a "View Workshop Page" button to the MOD upload success screen, allowing users to jump directly to the Steam Workshop page for editing.
[*] Fixed an issue where wild Glacial Bladegrass in underground areas had incorrect drop items and harvesting states when harvested with a sickle.
[*] Increased the drop rate of materials when wild Glacial Bladegrass is destroyed in underground areas.
[*] Fixed an issue where monsters in combat could suddenly stop attacking when a pet was resurrected.
[*] We are actively investigating the known issue of pet, animal, and NPC duplication. We apologize for the inconvenience and are committed to ensuring a smooth gaming experience. As soon as we identify the cause, we will address it promptly—please stay tuned for updates.
[/olist]
[h2]Version 1.1.3 (September 4, 2024) :[/h2]
[olist]
[*] MOD preview images are subject to Steam's size limit (no larger than 1MB). If the preview image is too large, the MOD upload may fail. We apologize for any inconvenience this may cause. In a future update, we will add an automatic image compression feature. Please stay tuned for the latest announcements.
[*] Fixed an issue where updating an already uploaded MOD could create a new MOD on Steam Workshop.
[*] Adjusted the layering relationship between certain UI panels in the map editing interface.
[*] Added prompts for the MOD upload process and results.
[/olist]
[h2]Version 1.1.2 (September 3, 2024) :[/h2]
[olist]
[*] Fixed an issue where character MODs from the previous versions in the Steam Workshop were not functioning.
[*] Fixed an issue with incorrect initial quality (level) for items scavenged from Ancient Ruins, including the Ancient Baton, Ancient Crowbar, Ancient Golf Club, and Ancient Spatula.
[*] Fixed an issue with the attack speed configuration for the Ancient Golf Club.
[*] Fixed an issue where melee weapon energy waves could not critically hit, trigger the Kidney Strike's double damage, or activate the Explosive Slash's instant kill effect.
[*] Fixed an issue where melee weapon energy waves could not trigger certain hit effects from gene modules (e.g., bleeding, defense reduction).
[*] Fixed a missing sound effect for the Grounder Samurai Sword's Explosive Slash.
[*] Optimized the UI display for the Infusion Furnace and Reforging Furnace.
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[h2]Version 1.1.1 (September 2, 2024) :[/h2]
[olist]
[*] Fixed an issue where certain text in the editor could display incorrectly if there were spaces before or after the text.
[*] Fixed an issue where deleting a crafting entry in the workbench configuration did not take effect immediately.
[*] Fixed an issue where plants and rocks could spawn in the rainforest water areas of underground levels 3-5.
[*] Fixed an issue where the War Sword effect could accidentally attack villagers.
[*] Fixed an issue where the Goblin King BOSS’s bow and arrow skill would fail to shoot arrows under certain conditions.
[*] Fixed an issue where the walking hitbox was set incorrectly when editing creatures (including monsters, animals, NPCs, and player characters) in the MOD editor (for already edited creatures, you need to reopen the edit page and click "Save" to fix this issue).
[*] Fixed an issue where silver ore could be found in some chests on underground levels 4-6 (should be iron ore).
[*] Fixed an issue where the Grounder Amber Turret built during a Grounder invasion would drop Goblin Scrap when destroyed.
[*] Baby Beetle, Baby Cockroach, and Baby Fly now have a small chance to spawn in the snowy environments of underground levels 1-2, making it easier to obtain the DNA materials for these three creatures during gameplay.
[*] Fixed an issue where the player's active skills would trigger the "Severe Bleeding" effect.
[*] Fixed an issue where the player's active skills would trigger weapon effects that apply status effects like poison to the target.
[*] Fixed an issue where collected items might disappear when gathering with a Replica.
[*] Fixed an issue where the attribute panel would not update after adding a Gene Module when creating a Replica in multiplayer mode.
[*] Fixed an issue where monster weapons could carry the energy waves of player weapons.
[*] Fixed an issue where using the Reforging Furnace to upgrade weapon quality did not consume materials.
[*] Fixed an issue where the Ore Detector was not functioning.
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[b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]