Version 1.0+ Adjustments & Fixes (current V1.0.5, last updated on June 23 2022)

Keplerth

Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!

[h1] Communication: [/h1] Steam Discussion Email: simonchain@vip.qq.com Hello, players! We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players. So if you have come across any bugs or issues, please let us know by posting them here: https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/ Any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you! [h1]Current Version 1.0.5 (June 23, 2022) :[/h1] [olist] [*] - Fixed the bug that the attribute value of the replica creation interface may display the wrong bug; [*] - Fixed a bug where the player's mounts, pets, and replicas may disappear when the player saves the offline in the structure of rescue survivors; [*] - Fixed a bug that could cause mounts, pets, and replicas to disappear when players teleport; [*] - Fixed several other bugs that may cause mounts, pets, and replicas to disappear; [*] - Fixed a bug that may cause the game to report an error when players show their talents on the stage; [*] - Fixed a bug where the number of splits could not be modified when splitting items; [*] - Fixed the bug that the GPS positioning flag of the replica was incorrectly displayed as a pet (doll bear icon); [*] - Fixed the bug that the BUFF effect description of DNA-Gambler was wrong; [*] - Fixed the bug that the BUFF effects of various aura skills could not be applied to mounts, pets, and replicas; [*] - Fixed a bug where some of the text of the plot dialogue might be truncated (not displayed) if it was too long. [/olist] [h1]Version 1.0.4 (June 8, 2022) :[/h1] [olist] [*] - We separated the character data under each steam account. After version 1.0.4, the newly created character and map archives will be saved in a separate folder corresponding to the steam account. Before version 1.0.4 The updated save file will be automatically copied into a separate folder when entering the game for the first time, which solves the problem that the game save file is synchronously cleared by the steam cloud when switching accounts. (Note: When opening the 1.0.4 version of the game for the first time, please use the account that logged in to Steam for the last time, otherwise the old archive will still be cleared by the steam cloud synchronization. You can also temporarily disable the cloud archive when you open the 1.0.4 version for the first time); [*] - Fixed a bug where the host player's follower's ranged weapon attack speed was too slow in multiplayer mode; [*] - Fixed a bug that the attack speed of weapons and tools with high attack speed slowed down when the game frame rate was reduced; [*] - Fixed the bug that the blood volume of the pet-boss rabbit was low; [*] - Fixed a bug where the player might get stuck in the wall and cannot move after being resurrected from death or teleporting back to the spawn point with a rift stone. [/olist] [h1]Version 1.0.3 (June 2, 2022) :[/h1] [olist] [*] - Fixed a bug that when the player left a newly born replica alone in Schip's lab, there was a high probability that this replica would disappear directly; [*] - Fixed a bug that caused pets or followers to be lost when players left them alone in Schip's lab; [*] - Fixed a bug where an area in the gene panel can not be clicked in the Replica Incubator interface. [/olist] [h1]Version 1.0.2 (June 1, 2022) :[/h1] [olist] [*] - At present, we found that when the player brings pets, mounts and followers then saves and back to main menu(or exit)could cause player's mounts, pets and followers to disappear, [b]now we have fixed it[/b]. We are still looking for other bugs with the same consequences, please give us some time. [/olist] [h1]Version 1.0.1 (June 1, 2022) :[/h1] [olist] [*] - Corrected the English grammar mistakes and spelling mistakes in the game (thanks to the enthusiastic players for their corrections); [*] - Fixed a bug that occurred when the player cut the Goat king's wool (The goat king whose model has been wrong will return to normal after a while); [*] - Fixed a bug where the player standing near the chests and click the "Quick stack to nearby chest" button in the backpack, but the surrounding chests are full may cause items to disappear and not in the chests; [*] - Now, the boos Divil has a new phantom skill and she will no longer be invisible when she casts this skill; [*] - Permanently removed the stun effect of Divil's red energy field cast after being defeated by players. [/olist] [h1]31/05/2022:[/h1] [olist] [*] - Fixed a bug where followers and pets might not attack monsters while following a player; [*] - Fixed the bug that the player character would data rollback after being disconnected; [*] - Fixed a bug where pets would be lost in multiplayer mode, and the tracker would be displayed in rift or unknown sea; [*] - Fixed the bug that when players use interactive furniture such as ceramic toilets, beds, etc., and use the sink at the same time, the character will get stuck; [b]*[/b] [*] - After opening and closing the map in the game, there is a bug that cannot use the right mouse button to click items in the backpack and Hotbar to use them; [*] - Fixed a bug that the attack range of the Mako axe was smaller than other axes; [*] - Fixed the "Pheromones" items manufactured by the chemical workbench, which incorrectly used "Mucus" as the material, and changed it to the correct "Parasytor Primordium"; [*] - Fixed the bug that the placement status displayed abnormally when placing "Restaurant Signboard"; [*] - Fixed a bug that caused players to appear in other wrong places when trying to enter a rift after being caught by a goblin net. [/olist] [h1]30/05/2022:[/h1] [olist] [*] - Fixed a bug that caused replicas and pets to be lost due to an unstable connection; [*] - Fixed a bug that would cause game character data rollback. [/olist] [h1]28/05/2022:[/h1] [olist] [*] - Tried to fix several bugs that could crash the game. [/olist] [h1]27/05/2022:[/h1] [olist] [*] - Fixed a bug where the withdrawal amount would overflow after selling arrows and bullets to survivors; [*] - Fixed the bug that the drop rate of reward items for monster invasion was too low; [*] - Fixed the bug that other players did not move smoothly when they moved against the wall when online; [*] - Now, players no longer have to wait for a progress bar when harvesting eggs; [*] - Fixed the bug that the treasure chest in the monster invasion base had no items; [*] - Fixed an issue where the structure of Meco invasion base could easily cause Meco researchers to get stuck and unable to move. [/olist] [h1]26/05/2022:[/h1] [olist] [*] - Increased the protection (invincibility) time of characters after teleporting, going up and downstairs; [*] - Fixed a bug that caused monsters to invade frequently; [*] - Fixed a bug that the effect of resurrection protection (invincibility) did not take effect after the character was resurrected from death; [*] - Fixed the bug that pets, mounts, and followers did not slowly regenerate after dying; [*] - Fixed the bug that the follower's action button was incorrectly described; [*] - Fixed the bug that the effect of the genetic module of the player's equipment would be invalid due to the death of the player; [*] - Fixed a bug where the death of a Replica would cause the effect of the gene module of the Replica 's equipment to fail. [/olist] [h1]25/05/2022:[/h1] [olist] [*] - Added a control switch for monster invasion, players can choose to turn it on or off when creating a map, and can switch the switch at any time in the interface of selecting a map. At the same time, we are still constantly modifying the invasion mechanism, constantly The optimization of , I hope you will give feedback, we have listened and recorded carefully, thank you very much; [*] - Added tips and guidelines for Replica's manufacturing interface; [*] - Fixed the bug that the new map may trigger the invasion of advanced monsters; [*] - Fixed a bug that caused the map to not be displayed due to a map error; [*] - Fixed a bug where attacking Target Dummy would trigger the healing effect of the accessory "Parasect Stone"; [*] - Prevented villagers in human villages from wanting axes and pickaxes (may take player's own axes and pickaxes); [*] - Fixed the bug that the Exoskeleton Bursa tree could not be cut down; [*] - Fixed the bug that the player's self-made equipment placed in the Workshop in the Insector Holy Grail may cause a bug in the game; [*] - When rescuing survivors, you will occasionally see a treasure chest next to it, now this treasure chest is no longer empty; [*] - Fixed the bug that the base damage of Silver Sword, Golden Sword and Golden Bow was incorrect; [*] - Fixed a bug that the actual repair effect of the blacksmith did not match the description; [*] - Now, Fake Tunnels of various factions can no longer be placed on uninhabited islands. [/olist] [h1]24/05/2022:[/h1] [olist] [*] - Fixed a bug where Discoveries items might disappear when dropped; [*] - Fixed a bug where the coat (fashion) item worn on Replica had a chance to disappear; [*] - Fixed a bug where the drop rate of items from coordinates clues in dungeons and villages was too high when online. [/olist] [b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]