Recent Work Status and Development Progress

Keplerth

Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!

[h1] Communication: [/h1] Steam Discussion Email: simonchain@vip.qq.com Hello everyone, We sincerely apologize for the delay in this announcement. Due to heavy workloads and a shortage of manpower, we have been prioritizing our energy on development tasks, resulting in limited communication with all of you. We hope to earn your understanding and support. In January of this year, our team welcomed its fifth member. You may have already noticed changes to the game cover, which is his work. Additionally, we are continuously optimizing the in-game art. We believe that his addition will bring a fresh boost to the game's quality. [img]{STEAM_CLAN_IMAGE}/32401553/e8fcf0589314f37f4330f4a809e4be80ad72b896.png[/img] Currently, our art department, consisting of two individuals, is diligently creating all the necessary art assets for upcoming updates. The progress currently stands at approximately 40%, encompassing forthcoming storylines, new ecosystems, new factions, new bosses, new monsters, new weapons, new equipment, and new effects, among other content. The following content may include spoilers: [img]{STEAM_CLAN_IMAGE}/32401553/476e099aa6c08bd08d46343b2cdb3b2482ced4c7.png[/img] Our programming department, with three members, is actively developing an Built-in MOD editor, and it's approximately 70% complete. The development of the MOD editor has proven to be more challenging and costly than anticipated. To ensure better compatibility between new and old content and the editor, we are essentially reorganizing all the work done over the past seven years. This is a substantial undertaking and has taken over a year, but please rest assured that we will maintain a proactive work approach and strive to complete it as soon as possible. Since the work currently in progress is intricately interconnected, it is not feasible to separate it into distinct updates. As a result, we have not released any game updates until now. However, we have never ceased our efforts. Please have faith in us. Lastly, we promise that we will never abandon updating Keplerth until it meets everyone's expectations, and we will not start new projects halfway through. We sincerely thank you all for your trust, help, and support throughout this journey. Thank you! [h1]Current Work in Progress: [/h1] [olist] [*] Built-in MOD editor A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content. [*] Weapon and equipment upgrade system We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish. [*] Jewelry synthesis system We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry. [*] Mysterious entrance - Infinite challenge We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles. [*] New storyline, new ecology, new boss We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses. [*] Handbook system We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game. [/olist] [h1] Current Development Content and Progress: [/h1] [list] ———————————————————————————————————— [*][■■■■■] Multiplayer system (included) [*][■■■■■] Achievement system (included) [*][■■■■■] Equipment enhancement system (included) [*][■■■■■] New guidance system (included) [*][■■■■■] NPC quests (included) [*][■■■■■] Map & Mini-map system (included) [*][■■■■■] Trap system (included) [*][■■■■■] Village decorative placeable objects for atmosphere improvement (included) [*][■■■■■] More background music (included) [*][■■■■■] Pet level-up function (included) [*][■■■■■] Discoveries system (included) [*][■■■■■] More pet/animal interactions - storage, shearing the goats (included) ———————————————————————————————————— [*][■■■■□] Gene editing system (included, but still improving) [*][■■■■□] Support of Steam Workshop for other types of mod (included, but still improving) [*][■■■■□] Player Skills System (included, but still improving) [*][■■■■□] Events system (included, but still improving) [*][■■■■□] Mercenary system (included, but still improving) [*][■■■□□] NPC recruit (included, but still improving) ———————————————————————————————————— [*][■■■■□] Built-in MOD editor (working on it) [*][■■■□□] Weapon and equipment upgrade system (working on it) [b]*[/b] [*][■■□□□] Jewelry synthesis system (working on it) [b]*[/b] [*][■□□□□] Mysterious entrance - Infinite challenge (working on it) [b]*[/b] [*][■■□□□] New storyline, new ecology, new boss (working on it) [b]*[/b] [*][■□□□□] Handbook system (working on it) [b]*[/b] ———————————————————————————————————— [*][■□□□□] Farming system 2.0 (planning) [*][□□□□□] NPC working system (planning) [*][■■■■□] Weathers system (planning) [*][■■■□□] Water & Fire system (planning) ———————————————————————————————————— [*][□□□□□] Body-part editing system (Encountered many problems in R&D) [*][□□□□□] Vehicles (haven’t started yet) ———————————————————————————————————— [/list] [b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]