Voice of Belldona 0.32.2 Update

Voice of Belldona

Voice of Belldona weaves a story of swords, magic, and sci-fi! The game features roguelike decks, turn-based combat, JRPG elements, and customizable builds. Choose a character and combat style, explore randomly generated maps, power up your team, crush your enemies and... interact with a cute loli?

Hi, everyone. Today we're going to talk about what we've done to update Voice of Belldona in the meantime! In this update, we've made the following fixes and optimizations: -Combat Scene Adjustment -Beginner's tutorial now has a new NPC (you can guess who she is in the story mode). -Adjusted Griza's Ally Summoning. -Revamped the Source Nexus -Campsite revamped -New Encyclopedia -Story Mode adjustments/new characters -Modified the position of the card information display. -Traveling merchants adjusted -Card effect revisions and tweaks -Enemy/Friendly changes -Various difficulty improvements / optimizations [b]1. Combat Scene Adjustment[/b] In the current combat scene, with the growing number of characters and statuses, the scene has become very crowded. Therefore, we have adjusted the size of the characters to make them more proportional to each other and to make the overall look more comfortable. The UI has also been adjusted to make it cleaner, so that the player only needs to focus on controlling the lower half of the screen. [b]New[/b] [img]{STEAM_CLAN_IMAGE}/43303340/530df912d91c30421bc7b4efa1debdd85893fe19.png[/img] [b]Old[/b] [img]{STEAM_CLAN_IMAGE}/43303340/9e52539d8e078d0642caf9d082e8a6ee2ccd9b80.jpg[/img] [b]2. The language used in the previous beginner's tutorials was really unpleasant.[/b] In this revision, we have added a corresponding narrator to increase the sense of immersion. As for who is this previous bad-talking narrator? Please dig into the story mode and discover for yourselves. [img]{STEAM_CLAN_IMAGE}/43303340/23ed0e87df56bdee4f93624cd0adcccda4639da8.png[/img] [b]3. Griza currently has too little freedom in the way it plays with summons.[/b] We will adjust the summoning cost of the units to address this issue. The adjustments are as follows: Forge of the initial blessing is increased from 2 → 7. Forge required for Griza's summoning from 1~2 → 2~6 Forge obtained from cards from 1 → 1~3 For Griza's Summons, we've increased the number of adjustments. We have increased the amount of Forge needed to strengthen the unit. We have also adjusted the amount of Forge that can be obtained from cards. In short, we've adjusted the numbers to make Griza's summoning gameplay more flexible. [b]4. The previous version of Source Nexus was unsatisfactory in many features and interactions.[/b] One of the main points of this update is the complete reworking of Source Nexus. The major changes are as follows The interface for adding Summons to your team is now more comprehensive. The interface for purchasing Crystal has been redesigned, and instead of purchasing a fixed amount of Crystals, you can obtain Crystals by consuming sources for a limited number. [img]{STEAM_CLAN_IMAGE}/43303340/ee0af420407000450e01ad8253aaccc8c02401ee.png[/img] [img]{STEAM_CLAN_IMAGE}/43303340/cf7aab614001e9b04abef837f96a148cbdadab9b.png[/img] [img]{STEAM_CLAN_IMAGE}/43303340/2819520bf2cd23d74ca324534b79bb100cf1412d.png[/img] [b]5. The campsite has changed from a simple function selection to a more immersive and interactive interface.[/b] [img]{STEAM_CLAN_IMAGE}/43303340/9c190f7373eefd4fa51f1632e4651b2dfda010b0.png[/img] [b]6. Players can now select Encyclopedia options in the title to find all cards and enchantments currently available in the Voice of Belldona Demo.[/b] [img]{STEAM_CLAN_IMAGE}/43303340/4ccd9c65c5972f274bb769daf614e6dafacdfc96.png[/img] [b]7. A new mysterious character that appears in the main story mode.[/b] What is the relationship between this mysterious character and Sheryl? [img]{STEAM_CLAN_IMAGE}/43303340/143738d7156be6bb71485582265553fee3606b52.png[/img] [b]8. Adjusted the location of dialog options/card information.[/b] Instead of appearing in strange places every time, they will now appear in a fixed place. Also, the conversation option's message will no longer block the name of the character. [img]{STEAM_CLAN_IMAGE}/43303340/bd15a8ac690200608cded82ab47a64490f3a8ee0.png[/img] [b]9. The Traveling Merchant has been modified as follows[/b] The price of tips has been changed from 50 to 20 (The original tip was so expensive that no one would want to use it, and it completely lost its meaning.) NPC's lines and animations have been added to make them more vivid. [u][b]You can no longer refresh cards by reloading the save.[/b][/u] [b]10. Adjustments and functionality fixes for cards[/b] [u]Griza.[/u] Thunderclap Cost: 2 ↓ Cost:1 [u]Line of Duty[/u] Choose 1 ally. Target gains Conviction (3). Target recovers 10 HP. ↓ Choose 1 ally. Every time target perform a Regular Skill, it loses (9) Health and gains Forge(1). [u]Will to Live[/u] Can only be played when Armor is above 50. Group Attack. (22) ↓ Can only be played when Armor is above 38. Group Attack. (22), add a Will to Live to the discard pile, and draw (1) card [b]*The original Will to Live was awful as a Survival Legendary card, so we've adjusted the conditions of Will to Live and its ability to control the battlefield in the late game (as long as your armor is high enough, it's easy to draw handfuls of card and group attack.[/b] [u]Tyrant[/u] Starter. Choose 1 ally: Target's HP becomes 1. Target gains Grit (3). Trigger 1 Special Skill. Eliminate. Cost:0 ↓ Choose 1 ally: Triggers repeated Regular Skill, taking damage equal to 18% of max HP each time, up to a limit of 10 times or until the unit dies. Cost:3 [u]Emperor's Expedition[/u] Choose 1 ally: Triggers repeated Regular Skill, taking damage equal to 16% of max HP each time. Max of 10 times or until the unit dies. Cost:3 ↓ Choose 1 ally: Trigger Special Skill for the next 3 rounds. Cost:2 [u]Hidden Potential[/u] Cost:2 ↓ Cost:1 [u]Magic[/u] Cost:3 ↓ Cost:2 [u]Hero's Reward[/u] Choose 1 ally: Target recovers 15 HP. Target moves backward (2). Eliminate. ↓ Choose 1 ally: Gain Alloy(6). Target moves forward(2). Eliminate. [u]Chaotic Onslaught[/u] Attack all enemies (1x5). Middle: Strength (2). Front: Group Attack (1). Cost:3 ↓ Keep. Attack all enemies (1x5). Middle: Strength (2). Front: Group Attack (1). Eliminate. Cost:1 *This is a hard to get (with a fancy special effect!) attack card. It was originally positioned as a powerful card with high efficiency at full strength, but it has been criticized for being too costly, so it has been repositioned as a one-time tool with high maneuverability and a way to end the battle. [u]Oath[/u] Gain Forge(1) Eliminate Cost:0 ↓ Gain Forge(3) Eliminate Cost:1 [u]Imperial Martyrs[/u] Choose 1 ally: Lose HP (12). Gain Forge (1). ↓ Choose 1 ally: Lose HP (12). Gain Forge (2). [b]11. Summon adjustments[/b] All Summoning required "Crystal" to level up from 5 to 7. Reduced the amount of Forge/Carnage required for all Summoning. Killian LV1~4 Life Crystal Enhancement: Maximum Life +3 → Maximum Life +2 [u]Killian LV4[/u] Special Skill: Gain Armor(36), Reflect(7), Alloy(2). ↓ Gain Armor(38), Reflect(7). [u]Scarlet Barrier LV1[/u] HP:26 Passive Skill: Resilience (2), Target Revealed (1). ↓ HP:28 Passive Skill: Target Reveal(1) [u]Scarlet Barrier LV2[/u] HP:26 Passive: Resilience (2), Target Revealed (1). ↓ HP:28 Passive: Resilience (1), Target Reveal(1) [u]Scarlet Barrier LV3[/u] HP:26 Passive: Resilience (2), Target Revealed (1). ↓ HP:28 Passive: Resilience (1), Target Reveal(1) [u]Scarlet Barrier LV4[/u] HP:26 Passive: Resilience (2), Target Revealed (1). ↓ HP:28 Passive: Resilience (1), Target Reveal(1) In addition to adjusting the cost of summons, we have also adjusted the roles of some summoning that are mainly used as tanks. Killian's Shield is very easy to become an impenetrable wall in the late-game, even in the first map early on, so we've slightly weakened the growth of its tankiness in the late-game. Rinna's shield has an overstated ability to withstand damage in the early stages (Perseverance 2, Permanent Damage Reduction), and Rinna's summons, unlike Griza's one-time summons, can be summoned repeatedly on the battlefield, which results in Rinna's battle screen being filled with shields. On the other hand, the exaggerated tankiness of shield is also far more effective than other summons. Therefore, we have significantly weakened the tankiness of shield in the early stage, but we have not adjusted the shield too much in the late game, so players who like to have a reliable shield will still be able to choose shield as their main upgrade summon. [b]12. Enemies[/b] [u]Captain (Sophia)[/u] New Passive  Iai Stance - Once per turn, gain Block(3) and Strength(1) after taking damage. [u]Chameleon[/u] HP:160→140 Get strength 4→2 [b]13. Other improvements / optimizations[/b] [list] [*] Rinna's card class will no longer have "Command", but will now have its own class, "Carnage". [*] When Rinna is selected as the playing character, the Traveling Merchant's Tip option will no longer appear as "Orders", but rather as "Carnage". [*] You will receive an additional supply's bonus after winning an Elite Battle. [*] The rate of consuming supplies when moving between locations on the map has been changed from 90% to 75%. [*] System alerts will now be displayed at the start of the game for outdated versions of the game save. [*] The player's system settings (volume/display...) are now saved. [*] Adjusted for ultrawide screen, so that strange UI and screen misalignment will no longer occur. [*] Fixed various game jamming bugs [/list] These are the contents of this update In addition, the fundraising campaign for "Voice of Belldona" has also begun! [u][b]https://www.zeczec.com/projects/roguelite-VoiceOfBelldona[/b][/u] Players who like "Voice of Belldona" please consider supporting us. So that we can have the motivation to produce better works. If you have any feedback, please feel free to let us know.