Story Mode is online!

Voice of Belldona

Voice of Belldona weaves a story of swords, magic, and sci-fi! The game features roguelike decks, turn-based combat, JRPG elements, and customizable builds. Choose a character and combat style, explore randomly generated maps, power up your team, crush your enemies and... interact with a cute loli?

The second major update of Voice of Belldona demo is here! In this update, the "Story Mode" is back online, with the participation of the popular Taiwanese author "Guiltnovel", added stories full of laughs and excitement, and the mysterious reptoids nun (?), who claims to be a once-in-a-millennium beauty, are going to reveal to everyone. In addition to the new mode, many experience optimizations and game balancing improvements have been made, so let's take a look at the contents of this update. [list] [*] New NPCs have been officially unveiled. [*] Completely remastered story mode. [*] A complete overhaul of the in game store. [*] Various gameplay experience optimizations and balances. [/list] [h1][b]Nun (?)[/b][/h1] [img]{STEAM_CLAN_IMAGE}/43303340/f8e6fa729f6383952eb790899f36a447db312156.png[/img] I'm just a once-in-a-century, innocent and seductive forever young lizard girl, Rawr! A new mysterious NPC - Nun(?). A strange character who always speaks in a variety of “seductive” words and phrases. Players will encounter this mysterious NPC, who calls herself "Mysterious Lizard Girl", on their journey. But she seems to be helping the protagonists intentionally or unintentionally... [h1][b]Story Mode[/b][/h1] After choosing to start a new game, players can choose between Story Mode and Challenge Mode to play the game in their favorite way. In Story Mode, players will be able to experience the full story and plot of Voice of Belldona. Try your hand at the various options and you may find a variety of unexpected results waiting for you. [img]{STEAM_CLAN_IMAGE}/43303340/4633e71d5e78e76b0ddcb2e3357060946a09d17c.png[/img] Let's turn back here, we should try to do less dangerous things, don't you think it's good to live a relaxing life? [h1][b]Traveling Merchants[/b][/h1] [img]{STEAM_CLAN_IMAGE}/43303340/ccff7b23e62bacae17c75532998886fd1c556619.png[/img] When you happen to come across a strange store on your journey, go inside and you will see a tiny and adorable robot greeting you, it might be a good choice to trade items with him. Speaking of which, why is there a store in the middle of the nowhere...? [h1][b]Balancing and Changes[/b][/h1] Players will now be alerted to the end of each map's story, with an additional icon reminding them to prepare for the end of each chapter. [img]{STEAM_CLAN_IMAGE}/43303340/0436cf443a787596aece9847fecce7a8302b7308.png[/img] Lots of players have complained that they are entering boss fights all of a sudden, but now they can prepare for them in advance! [img]{STEAM_CLAN_IMAGE}/43303340/f7c642b26b007eb26e59265995b166e40919e210.png[/img] Players can now hover over side quest’s options to see exactly what they are rewarded for. [h1][b]Rinna's Sanity System[/b][/h1] Changed from "Every time a combo was used, +3 Sanity " to "Every time a combo was used, +2 Sanity, +4 Sanity per combo derivative". Since the Sanity of a Combo Build is still continuing to decrease during a fight, we've adjusted Rina's ways of obtaining Sanity. We've increased the number of methods to gain Sanity, so that Combo Builds can accumulate Sanity faster while using combo derivation. At the same time, we have slightly lowered the effect of the normal Sanity boost when acquiring finishing moves and increase the flexibility of Carnage Builds in terms of Sanity. [h1][b]Bug Fixes[/b][/h1] -Bleed and burn debuff now trigger normally. - "Choose 1 ally: Lose HP" is now no longer affected by player’s strength or the chosen ally's reflect/counter. (Griza will now finally not die from Killian's counter) -Rina's Bloodforged Weapon will now display its effects properly in battle. (A lot of people thought the Bloodforged weapons were all useless, but now players will know their effects properly.) -Fixed the dialog display anomaly in Cheryl scenes. -Fixed resolution switch icon display error. -Fixed Rinna's preset deck text error. -Fixed a bug in the buff icon when Emily spawns. -Fixed the bug that the "Continue Game" option would appear even after finish the demo. -Fixed a bug where the game might freeze at the end of the round. (Please let us know if there are any more similar cases.) [h1][b]Other Adjustments[/b][/h1] -Adjusted the action icon -Fixed Chery;'s English text -The information of allay cards in battle now will only show card art. -Block is now shown on the right side of the HP. That's all for this update, if there is anything you would like to let us know, please feel free to do so through the questionnaire or by joining the community!