Voice of Belldona Demo 0.31 Update

Voice of Belldona

Voice of Belldona weaves a story of swords, magic, and sci-fi! The game features roguelike decks, turn-based combat, JRPG elements, and customizable builds. Choose a character and combat style, explore randomly generated maps, power up your team, crush your enemies and... interact with a cute loli?

This is Yujia Studio. We received a lot of feedback three days after the release of the DEMO. During this period, we first fixed some vicious BUGs and made a lot of enhancements and balances to the card of the male protagonist "Gresa". . [h2]BUG fix[/h2] [list] [*] Fixed the issue that the first-level effect of Gretha’s Scheme should be discarded rather than eliminated. [*] Fixed the problem of stuck animation caused by low-difficulty elf auxiliary machines. [*] Fixed the problem of stuck animation caused by low-difficulty Elf Gunner animation. [*] Fixed the problem of stuck animation due to incorrect animation of Goblin Scout on low difficulty level. [*] Fixed text errors in main and branch lines [*] Fixed the problem that some options cannot be selected [*] Fixed the issue that the side mission cannot obtain the protection "White Flower" [*] Fixed the problem of incorrect action of the red mechanical beast in low difficulty [*] Fixed the problem that the scorpion attack in low difficulty is negative. [*] Fixed an issue that caused the tank to get stuck when using a random target card when clearing the health bar and preparing to change stages. [*] Fix the problem of incorrect text at the end of the male protagonist’s challenge mode [/list] [h2]Card balancing and modification[/h2] [h3]New students[/h3] Generate an equal number of random cards based on the current number of cards in hand and add them to the deck → Gain armor (30) twice [h3]Layout[/h3] Unable to play, discarded from hand: "Gain energy (1), draw card (1)" →Permanent passive: Number of cards drawn each round +1 (repeated play increases the number of cards drawn) [h3]Burn the cauldron[/h3] Perform a normal attack equal to the current armor layer, consuming half of the armor. →Perform a normal attack equal to the current armor layer [h3]Struggle[/h3] Median position: "Get hunting (3)" Normal attack (10*3) →Choose an opponent unit and launch an all-in-one attack equal to the number of burn layers on the target. [h3]Lone Wolf[/h3] Free attack(5*2) →Choose an opponent unit and launch a normal attack equal to twice the number of burn layers on the target. [h3]Blind slashing[/h3] Randomly attack (14) twice Center: "Get flammable objects (2)"\nRandomly attack (10) twice [h3]Focus on sniping[/h3] Remote Hunting(1) Free Attack(21) →Ranged rear position: "Hunting (1), Power (3)" Free attack (24) [h3]shooting[/h3] Remote, normal attack(14), move back(1) →Back position: "Hunting (1)" Normal attack (14) [h3]Spark lit[/h3] Select an enemy to burn (11) →Choose one enemy to be burned (12). Middle: "Get flammable items (1)" [h3]boiling[/h3] Back position: "Choose a target to burn (4)", causing damage to the target equal to 4 times the number of burn layers\nEliminate →Select an opponent's unit and cause damage equal to 4 times the target's burn layer. [h3]flammable materials[/h3] Permanent passive: All attacks launched by cards are added with burning (1) →All allies get flammable items (3))\nMiddle: "Self gets flammable items (1)" [h3]Lightning strike[/h3] Front position: "Gain strength (4)" Normal attack (10*2) →Middle position: "Get flammable objects (2)" Normal attack (10*3) [h3]Burning mechanism[/h3] Burn (9) random targets four times →Random targets are burned (9) four times. Median: "Get flammable objects (3)" [h3]White heat[/h3] Normal attack (38), 2x strength effect\nBack position: "Add two "Overload" into the discard pile"\nTarget moves back (2) →Select an opponent unit, and the number of burning layers of this unit will be doubled. [h3]Smart thrust[/h3] Free Attack(3)\nTarget Vulnerable(1) →Free attack(5*3) [h3]Deepen the wound[/h3] Free Attack(8)\nIf the target has Vulnerability, give the target: Weakness(1) →Free Attack(8)\nIf the target has a mark, give the target: Weak(2), Vulnerable(2) [h3]Festival[/h3] Gain hunting by yourself(3) →Middle position: "I gain strength (3)" I gain hunting (3) [h3]Disinfection[/h3] Move forward (1) Self-obtained: Armor (16) Front position: "Self-obtained: Armor (14)" →Eliminate all negative states of the protagonist Eliminate [h3]Duty of dedication[/h3] Choose one of our units other than the protagonist: each time a normal action is taken, the HP will be lost (9) and the casting ability will be gained (1). →Choose one of our units other than the protagonist: Gain Forging Power (1) every time a normal action is taken [h3]Prestige executor[/h3] Choose one of our units other than the protagonist: The target gains permanent passive: Gains memories (10) when attacked →Reserved. Choose one of our units other than the protagonist: restore life (999) [h3]Memory tunes[/h3] Self-acquisition of roots (2) Self-acquisition of roots (2) Median position: "Self-acquisition of: Regeneration (5)" Elimination → Obtain Perseverance (3) by itself. Median: "Acquire by itself: Regeneration (5)" Eliminate [h3]Can be broken by blowing bombs[/h3] Perform a normal attack equal to the current armor layer. →Perform a normal attack equal to twice the current armor layer [h3]Token[/h3] Choose one of our units other than the protagonist: the target gains a permanent passive: gains memories (25) at the beginning of each round to eliminate →Choose one of our units other than the protagonist: Dusk (1) [h3]Poetry[/h3] Choose one of our units other than the protagonist: Target Memories (30) →Choose one of our units other than the protagonist: Fortitude (2) [h3]A sudden turn of events[/h3] Gain energy(3) Move forward(1) Eliminate → Obtain Twilight (1) to yourself and eliminate Nothingness [h3]Blessings from beautiful women[/h3] Choose one of our units other than the protagonist: the target regenerates (10) →All allies gain: Perseverance (1) [h3]Bravery reward[/h3] Choose one of our units other than the protagonist: Target obtained: Metalized (6)\nTarget moved forward (2)\nEliminate →Choose one of our units other than the protagonist: Target Obtain: Metalization (6) In addition to increasing the hero's card effect, this change also focuses on combat by adjusting many difficult-to-use cards and integrating the hero's construction and effects. On the other hand, it also reduces the shortcomings of some unpopular and difficult-to-use cards. [h2]Other changes and corrections[/h2] [h3]Gresa Survival Level 3 Awakening[/h3] Invincible for one round, regeneration (6) →Invincible for one round. Recover 10% of maximum life at the end of each round (can be superimposed) [h3]Graysa’s Order Second Level Awakening[/h3] All friendly forces initiate a general action Regeneration(6) →All friendly forces launch a general action, Fortitude(1) [list] [*] Gretha battle default deck changes [*] Gretha Survival Default Deck Changes [/list] This update also modified the effects of the male protagonist’s two awakening skills to further optimize the male protagonist’s defensive performance.