Voice of Belldona weaves a story of swords, magic, and sci-fi! The game features roguelike decks, turn-based combat, JRPG elements, and customizable builds. Choose a character and combat style, explore randomly generated maps, power up your team, crush your enemies and... interact with a cute loli?
This is Yujia Studio. We received a lot of feedback three days after the release of the DEMO. During this period, we first fixed some vicious BUGs and made a lot of enhancements and balances to the card of the male protagonist "Gresa". .
[h2]BUG fix[/h2]
[list]
[*] Fixed the issue that the first-level effect of Gretha’s Scheme should be discarded rather than eliminated.
[*] Fixed the problem of stuck animation caused by low-difficulty elf auxiliary machines.
[*] Fixed the problem of stuck animation caused by low-difficulty Elf Gunner animation.
[*] Fixed the problem of stuck animation due to incorrect animation of Goblin Scout on low difficulty level.
[*] Fixed text errors in main and branch lines
[*] Fixed the problem that some options cannot be selected
[*] Fixed the issue that the side mission cannot obtain the protection "White Flower"
[*] Fixed the problem of incorrect action of the red mechanical beast in low difficulty
[*] Fixed the problem that the scorpion attack in low difficulty is negative.
[*] Fixed an issue that caused the tank to get stuck when using a random target card when clearing the health bar and preparing to change stages.
[*] Fix the problem of incorrect text at the end of the male protagonist’s challenge mode
[/list]
[h2]Card balancing and modification[/h2]
[h3]New students[/h3]
Generate an equal number of random cards based on the current number of cards in hand and add them to the deck
→ Gain armor (30) twice
[h3]Layout[/h3]
Unable to play, discarded from hand: "Gain energy (1), draw card (1)"
→Permanent passive: Number of cards drawn each round +1 (repeated play increases the number of cards drawn)
[h3]Burn the cauldron[/h3]
Perform a normal attack equal to the current armor layer, consuming half of the armor.
→Perform a normal attack equal to the current armor layer
[h3]Struggle[/h3]
Median position: "Get hunting (3)" Normal attack (10*3)
→Choose an opponent unit and launch an all-in-one attack equal to the number of burn layers on the target.
[h3]Lone Wolf[/h3]
Free attack(5*2)
→Choose an opponent unit and launch a normal attack equal to twice the number of burn layers on the target.
[h3]Blind slashing[/h3]
Randomly attack (14) twice
Center: "Get flammable objects (2)"\nRandomly attack (10) twice
[h3]Focus on sniping[/h3]
Remote Hunting(1) Free Attack(21)
→Ranged rear position: "Hunting (1), Power (3)" Free attack (24)
[h3]shooting[/h3]
Remote, normal attack(14), move back(1)
→Back position: "Hunting (1)" Normal attack (14)
[h3]Spark lit[/h3]
Select an enemy to burn (11)
→Choose one enemy to be burned (12). Middle: "Get flammable items (1)"
[h3]boiling[/h3]
Back position: "Choose a target to burn (4)", causing damage to the target equal to 4 times the number of burn layers\nEliminate
→Select an opponent's unit and cause damage equal to 4 times the target's burn layer.
[h3]flammable materials[/h3]
Permanent passive: All attacks launched by cards are added with burning (1)
→All allies get flammable items (3))\nMiddle: "Self gets flammable items (1)"
[h3]Lightning strike[/h3]
Front position: "Gain strength (4)" Normal attack (10*2)
→Middle position: "Get flammable objects (2)" Normal attack (10*3)
[h3]Burning mechanism[/h3]
Burn (9) random targets four times
→Random targets are burned (9) four times. Median: "Get flammable objects (3)"
[h3]White heat[/h3]
Normal attack (38), 2x strength effect\nBack position: "Add two "Overload" into the discard pile"\nTarget moves back (2)
→Select an opponent unit, and the number of burning layers of this unit will be doubled.
[h3]Smart thrust[/h3]
Free Attack(3)\nTarget Vulnerable(1)
→Free attack(5*3)
[h3]Deepen the wound[/h3]
Free Attack(8)\nIf the target has Vulnerability, give the target: Weakness(1)
→Free Attack(8)\nIf the target has a mark, give the target: Weak(2), Vulnerable(2)
[h3]Festival[/h3]
Gain hunting by yourself(3)
→Middle position: "I gain strength (3)" I gain hunting (3)
[h3]Disinfection[/h3]
Move forward (1) Self-obtained: Armor (16) Front position: "Self-obtained: Armor (14)"
→Eliminate all negative states of the protagonist Eliminate
[h3]Duty of dedication[/h3]
Choose one of our units other than the protagonist: each time a normal action is taken, the HP will be lost (9) and the casting ability will be gained (1).
→Choose one of our units other than the protagonist: Gain Forging Power (1) every time a normal action is taken
[h3]Prestige executor[/h3]
Choose one of our units other than the protagonist: The target gains permanent passive: Gains memories (10) when attacked
→Reserved. Choose one of our units other than the protagonist: restore life (999)
[h3]Memory tunes[/h3]
Self-acquisition of roots (2) Self-acquisition of roots (2) Median position: "Self-acquisition of: Regeneration (5)" Elimination
→ Obtain Perseverance (3) by itself. Median: "Acquire by itself: Regeneration (5)" Eliminate
[h3]Can be broken by blowing bombs[/h3]
Perform a normal attack equal to the current armor layer.
→Perform a normal attack equal to twice the current armor layer
[h3]Token[/h3]
Choose one of our units other than the protagonist: the target gains a permanent passive: gains memories (25) at the beginning of each round to eliminate
→Choose one of our units other than the protagonist: Dusk (1)
[h3]Poetry[/h3]
Choose one of our units other than the protagonist: Target Memories (30)
→Choose one of our units other than the protagonist: Fortitude (2)
[h3]A sudden turn of events[/h3]
Gain energy(3) Move forward(1) Eliminate
→ Obtain Twilight (1) to yourself and eliminate Nothingness
[h3]Blessings from beautiful women[/h3]
Choose one of our units other than the protagonist: the target regenerates (10)
→All allies gain: Perseverance (1)
[h3]Bravery reward[/h3]
Choose one of our units other than the protagonist: Target obtained: Metalized (6)\nTarget moved forward (2)\nEliminate
→Choose one of our units other than the protagonist: Target Obtain: Metalization (6)
In addition to increasing the hero's card effect, this change also focuses on combat by adjusting many difficult-to-use cards and integrating the hero's construction and effects. On the other hand, it also reduces the shortcomings of some unpopular and difficult-to-use cards.
[h2]Other changes and corrections[/h2]
[h3]Gresa Survival Level 3 Awakening[/h3]
Invincible for one round, regeneration (6)
→Invincible for one round. Recover 10% of maximum life at the end of each round (can be superimposed)
[h3]Graysa’s Order Second Level Awakening[/h3]
All friendly forces initiate a general action Regeneration(6)
→All friendly forces launch a general action, Fortitude(1)
[list]
[*] Gretha battle default deck changes
[*] Gretha Survival Default Deck Changes
[/list]
This update also modified the effects of the male protagonist’s two awakening skills to further optimize the male protagonist’s defensive performance.