Voice of Belldona weaves a story of swords, magic, and sci-fi! The game features roguelike decks, turn-based combat, JRPG elements, and customizable builds. Choose a character and combat style, explore randomly generated maps, power up your team, crush your enemies and... interact with a cute loli?
With everyone's support, we finally managed to launch the brand new demo version after a nearly one-week delay.
We have opened an independent DEMO store page and look forward to your trial. We also welcome you to leave valuable feedback and suggestions in your reviews!
https://store.steampowered.com/app/2382030/_Demo/
In this version, we've made a lot of changes and updates. Let's take a look at what's new and changed this time:
[list]
[*] Redesign of character portraits
[*] New illustrator added
[*] New tutorial
[*] Interface overhaul (dialogue/controls/save)
[*] Character changes
[*] Story adjustments
[*] Updated world map objects
[*] New content - Training Grounds
[*] New content - Blessings
[*] New content - Difficulty and Trials
[*] New content - Enemies
[*] New content - Chapter 2
[*] Other adjustments
[*] Future updates
[/list]
[h2]1. Redesign of Character Portraits[/h2]
We've redesigned many character portraits and added more expressions to enhance the overall presentation.
[img]{STEAM_CLAN_IMAGE}/43303340/3b31f319980c5ecfc685b18f84dcb65312b19e76.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43303340/4c615ff360b03b533ad47d72d674c37b5eb902f1.jpg[/img]
[h2]2. New Illustrator Added[/h2]
Many card illustrations in this update are created by the artist 浄藍. The cover art this time is also drawn by 浄藍, and more beautifully styled artworks will be drawn by them in the future. Please look forward to it.
[img]{STEAM_CLAN_IMAGE}/43303340/4fd4f64edb665ae6c280874d2a651d4ddaee6db0.png[/img]
follow 浄藍 on PIXIV
https://www.pixiv.net/users/32869577
[h2]3. New Tutorial[/h2]
One of the key adjustments we've focused on during this period is the new tutorial.
Now, when players start a new save for the first time, they will enter a special map that can only be accessed once. On this map, the gentle character Jel will personally guide new players through the basic rules of "Song of the Weaver."
[img]{STEAM_CLAN_IMAGE}/43303340/e54adff1bd8f825467c02c6645e8b4b032edb14b.png[/img]
At the end of the tutorial, a small surprise awaits the players.
[h2]4. Interface Overhaul (Dialogue/Controls/Save)[/h2]
We have redesigned many interfaces to provide a more comfortable visual experience for players.
[u]Dialogue Interface[/u]
[img]{STEAM_CLAN_IMAGE}/43303340/64e63e5a8f39a0ff2f03dee2d98bc03c2f3d3ddd.jpg[/img]
[u]Character Selection Interface[/u]
[img]{STEAM_CLAN_IMAGE}/43303340/537b71fbf363da040a1c165aff18fdcf72988c96.png[/img]
[u]Preparation Area[/u]
[img]{STEAM_CLAN_IMAGE}/43303340/c3007538bfd6372759a4e71127fcc9a5b905f45f.png[/img]
[u]Settings Interface[/u]
[img]{STEAM_CLAN_IMAGE}/43303340/50d7bd9735e2d063af7cff26f554377503ecd889.png[/img]
Besides the above-mentioned content, there are many more changes waiting for players to experience firsthand.
[h2]5. Story Adjustments[/h2]
We made some modifications to the main storyline to improve the player experience between battles and cutscenes.
Additionally, there are now differences in some cutscenes depending on whether the player chooses a male or female protagonist. Players interested in the story mode content are encouraged to explore this further.
[h2]6. Updated World Map Objects[/h2]
The various event icons and interface on the world map have been revamped to further enhance the quality of the game.
[img]{STEAM_CLAN_IMAGE}/43303340/c1fdfc3f4b9af0bb62f44e7574268b97da455b9f.png[/img]
[h2]7. New Content - Training Grounds[/h2]
Now players can train with the Legion Commander, Sophia, or exchange legendary blessings with her in the preparation area after defeating a boss.
[img]{STEAM_CLAN_IMAGE}/43303340/a35cf1556a16c5dac66b88fdb2116925a5a94a70.png[/img]
[img]{STEAM_CLAN_IMAGE}/43303340/b9f54ca48bb8c8fe22bbce2c11acb42eba19f889.png[/img]
[h2]8. New Content - Blessings[/h2]
In this update, we've added over 50 new blessings that players can obtain in missions or the shop, allowing them to create more unexpected combinations during the game.
[img]{STEAM_CLAN_IMAGE}/43303340/4f2a040f916b66689da9c0bd2f33d2213eaef379.png[/img]
[h2]9. New Content - Difficulty and Trials[/h2]
Now players can choose the difficulty level that suits them best when starting the game.
[img]{STEAM_CLAN_IMAGE}/43303340/e0d6c2df71709d674d44fd6889a9a9b042b843b6.png[/img]
In lower difficulties, the enemy's skills and AI are simplified, allowing players less familiar with the gameplay to experience "Song of the Weaver" more easily.
Additionally, players can challenge the advanced difficulty in the Trial Mode.
[img]{STEAM_CLAN_IMAGE}/43303340/f98f2c13342ad93060317ff09b9c24df918b1728.png[/img]
[h2]10. New Content - Chapter 2[/h2]
In Chapter 2, not only do more dangerous and powerful enemies await the players, but also more adventures.
[img]{STEAM_CLAN_IMAGE}/43303340/e3ffee978d8e516e301d8a262b8b0904d99d8a8b.png[/img]
[img]{STEAM_CLAN_IMAGE}/43303340/33b306a42215d94fcfa59fa6441828daa636e629.png[/img]
At the end of the chapter, two powerful bosses will be waiting for players to challenge them!
[h2]11. Other Adjustments[/h2]
[b]Male Protagonist Deception Pre-Built Adjustment[/b]
We've made significant changes to the Male Protagonist's Deception Pre-Built. The main reason is that its initial strength was too high.
We do not oppose players building a flawless deck, but having an overly strong deck from the start, making all subsequent content irrelevant, is a situation we want to avoid.
[b]Male Protagonist Cunning Awakening Adjustment[/b]
[u]Cunning First Stage Awakening[/u]
Choose 2 cards to discard, draw 4 cards
→Choose 2 cards to discard, draw 3 cards
[u]Cunning Second Stage Awakening[/u]
Randomly generate a 1, 2, and 3-energy card, add them to your hand, and change their cost to 0 (permanently 0 cost)
→Draw 3 cards
[u]Cunning Third Stage Awakening[/u]
Increase hand limit by 2, discard all cards in hand, draw until the hand is full
→Randomly generate a 1, 2, and 3-energy card, add them to your hand, and change their cost to 0 (permanently 0 cost)
After considering various opinions and feedback, we unanimously agreed that the original second stage was far superior to the third stage. In fact, the original second stage of Cunning was already far stronger than the third stage skills of other awakenings.
Therefore, we retained the original second stage skill and replaced the rarely used third stage with it. The first and second stages were changed to better align with the Male Protagonist's discard-based playstyle and to be a stronger version of "Pot of Greed" (draw three cards).
We will continue to observe the status of the third stage of Cunning and consider whether to add some limitations to adjust its strength without changing its effect.
[b]Male Protagonist Card Adjustments[/b]
[u]Discard[/u]
Choose a card to discard, gain Armor (16), Front Row: "Gain Armor (16)"
→Cannot be played, discard from hand: gain 2 energy
[u]Preparation[/u]
Basic Attack (6), draw 1 card
→Draw 3 additional cards at the start of the next turn (repeatable for more turns)
[u]Overnight[/u]
Weaken self (1), draw 2 cards
→Choose 2 cards to discard, then draw 2 cards
[u]Layout[/u]
Permanent Passive: Draw a card every 2 eliminations (repeating this increases the number of cards drawn).
→ Permanent Passive: Draw a card each time you discard a card from your hand (repeating this increases the number of cards drawn).
This adjustment mainly targets the overly stable card-drawing effect of "All-Nighter" (almost equivalent to the Pot of Greed in Yu-Gi-Oh!, which is now a banned card in that game), as well as making adjustments to the other three tricky cards that are too difficult to use.
We do not intend to adjust strong cards like "Double Flip" or "Lucky." On the contrary, we highly encourage players to build their ideal unbeatable deck. Our main focus will be on enhancing underused or difficult-to-use cards.
[b]After Defeat[/b]
Now, after defeat, there will be a chance for regret, I mean, a chance to try again.
[img]{STEAM_CLAN_IMAGE}/43303340/c1662854bac1efacf762a867ba1c0d351f834dad.png[/img]
Players can now continuously attempt challenges until they choose to give up!
[b]Tips[/b]
Now, when using tips in the shop, the specified card type rate is 100%.
[b]Resting Place[/b]
Health recovery in the resting place now restores 50%~30% of maximum health, depending on the difficulty.
[b]Text Corrections[/b]
Corrections have been made to errors in the skills, cards, tutorials, and UI text.
[h1]12. Future Updates[/h1]
[u]*The updates mentioned here refer mainly to updates and adjustments for the current version. Content for the official version will not be discussed here.[/u]
[b]Male and Female Protagonist Card Updates[/b]
In the upcoming period, we will focus on adjusting many of the underused/difficult-to-use cards for both male and female protagonists, making them better suited to the current and future game pace and difficulty.
The combat cards for the male protagonist will be a key focus of adjustment, with plans to significantly integrate the types and compositions of these cards, so they no longer feel disjointed as they do now.
[b]Combat Animation Overhaul[/b]
[img]{STEAM_CLAN_IMAGE}/43303340/0683ac47feb51286da609ff3938ec3224fe43929.png[/img]
We will completely revamp the appearance of the Imperial Army in the first chapter of the story to better match the background setting.
There are many more changes and updates in this update that cannot all be listed here. If you have any suggestions (or bugs) for "Song of the Weaver," feel free to let us know.