vivid/stasis 3.3.1 patch notes

vivid/stasis

Rhythm-mystery hybrid game about uncovering the dark truth about a mysterious organization. Everything happens for a reason. However, the truth behind that reason is left obstructed.

- Fixed a sprite cutoff issue with one of Allison's sprites - Fixed a crash when failing Chapter 4 Liberator Challenge after the cutscene trigger - Reading Final Episode Act IV from the Node Flowchart no longer starts the Null Challenge - Fixed a crash that would occur playing the Call to Action song after playing Chapter 4 Storyteller Challenge - Fixed issues relating to the Chapter 3 / Chapter 4 badges in the Profile screen - Fixed crash when playing Chapter 4 Storyteller Challenge too many times in one play session - Fullscreen textboxes now use the new text sound - Fixed a crash relating to the "Return to Menu" option on all Chapter End menus - Fixed a crash in Betweenspace Layer 2 if a story episode hadn't been entered prior - Quitting out of Chapter 4 Storyteller Challenge no longer skips the sequence - You can now press CANCEL to back out of Chapter 4 Storyteller Challenge start screen - Fixed broken descriptions with Chapter 4 Liberator Challenge lock criteria - Fixed a bug where playing Chapter 2 Duskbreaker Challenge would make you unable to play Chapter 4 Liberator Challenge - Changed hidden Cheryl - Fixed mods getting frameskipped in Chapter 4 Storyteller Challenge at low framerates - Fixed cutscene trigger not activating on OPENING difficulty in Chapter 4 Liberator Challenge - Fixed missing preview audio for Sternstunde - Fixed broken collision in Betweenspace Layer 2 - Fixed misaligned tree sprite in Betweenspace Layer 2 - Changed Betweenspace Layer 2 crash event - Betweenspace Layer 2 crash event can now be retriggered one more time if already seen - You can now move diagonally in Betweenspace - Added a new interactable to Betweenspace if seen ambulance event