vivid/stasis 3.1.3 patch notes

vivid/stasis

Rhythm-mystery hybrid game about uncovering the dark truth about a mysterious organization. Everything happens for a reason. However, the truth behind that reason is left obstructed.

Greetings to all vivid/stasis players! This is the changelog for version 3.1.3. - Added a new original song, "grode(decoherence)" by Frums to Betweenspace - Updated and polished charts for Acolyte, Lost City, Doppelganger, and 3, 2, 1, Let's Go - Added a slider bar to options to show where a value in within the range - Fixed some bugs relating to the options menu - Fixed an issue with the Judgement Display not working - Fixed an issue with text sounds playing even when text sounds are disabled - Fixed an issue with Options VFX missing flashes - Changed music in Tamasatchi - Added fast travel to Betweenspace - Added Grotto area to Betweenspace - Rebalanced gem counts in Betweenspace - Added 1.5.0 Chapter 0 songs to Betweenspace in postgame quest - Added a Tama Gate to Betweenspace - Added a final boss enemy to Tamasatchi - Added content warnings - Edited layouts of some areas in Betweenspace - Doors in Betweenspace now adhere to Unlock Conditions accessibility options, with a few exceptions - Fixed a bug with shop purchases in Tamasatchi - Raised cap on points that can be earned from playing a song from 999 to 9999