vivid/stasis 3.2.0 patch notes

vivid/stasis

Rhythm-mystery hybrid game about uncovering the dark truth about a mysterious organization. Everything happens for a reason. However, the truth behind that reason is left obstructed.

Our collaboration with YIIK I.V is now here! Check out "Battle in Enemy Territory" and "Star Dream ~Millenium Vision~" in the Collaboration Chapter, and check out YIIK I.V when it comes out! Changelog: - Fixed FC related achievements unlocking even if conditions weren't met - Fixed difficulty sprites not working properly if song is rated 0 - Fixed tutorial crash - Fixed sentry bypassing a battle state in Tamasatchi - Fixed judgement colors on hit indicators being incorrect - Fixed Chapter 2 Worldkeeper Challenge postclear softlocking story progress - Fixed fishing minigame crash - Hopefully fixed bugs relating to Steamworks integration (i.e. leaderboards) - Fixed Boundary Shatter songs redirecting to Rhythm Play after clear - Fixed game crash when Tamasatchi final boss uses Cycle Refresh - Fixed font issues in Betweenspace - Added new intro sequence if Chapter 3 has been completed - Fixed modcharts incorrectly showing both judge display types - Reduced Betweenspace stargate normal unlock req. to 475 - Reduced Betweenspace stargate reduced unlock req. to 350 - Fixed broken gate ID for grotto area - Added a save point to Fast Travel - Betweenspace stargate now properly adheres to Unlocked assist mode - Fixed issues with Chapter 3's Worldkeeper Challenge - Slightly modified visuals in Chapter 2's Worldkeeper Challenge to fix a bug with movie playing - Fixed some score formatting issues - Added collaboration source indicator to Collaboration Chapter songs - Added a few new loading tips