It's a sandbox cultivation game where players recruit and train talents, build their own homesteads, practice alchemy and crafting, battle monsters and collect materials. The combat mode features automatic side-scrolling battles with companions, meanwhile player can decide cards to execute attacks.
Significant Update: The tombstone system is now open. When a companion dies, a wisp of their soul will remain in the tombstone.
This wisp is one of the Three Souls and Seven Spirits. Players can interact with the remaining soul and learn more about the other souls and spirits.
The addition of the Three Souls and Seven Spirits will define the different personalities and upgrade paths of ghost-type characters in the future. Starving ghosts, vengeful spirits, and benevolent souls will each behave differently.
While a tombstone holds a soul, that character is unable to reincarnate. Players must either wait until they are powerful enough to resurrect the soul or choose to release it.
Freer Exploration: Players can now freely access sects, towns, and wilderness areas by clicking on their respective names or icons.
Enemies Attack Sects: Enemies will now actively attack player sects. This introduces a second way for enemy forces to assault player territories, which will take place in secret realms.
UI and Drop Rate Adjustments: Various user interface elements and drop rates have been adjusted.