Version 1.1 BETA, including Steam Workshop + Level Editor

Psychonauts

A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.

Welcome to the first major update! We changed and added so many things, we figured it would be safer to keep this in a special beta branch until it's proven to be stable. [i][b]To access this version of the game[/b], right click on Escape Goat 2 in your Steam library, then go to Properties, Betas, and enter the code "goatimusminimus" and hit Ok. Now select BETA from the dropdown, and the game will auto-update and should say "Escape Goat 2 [beta]" in your library.[/i] [h1]New features[/h1] [list] [*]Added 'Mutators' menu option under Settings. Mutators are unlocked when you beat the game (any %). They will eventually be tied to individual accomplishments in the game, but for now they all unlock at once for testing purposes. [*]Speedrun tracks per-room times and shows you the total game time for your save. [*] Super Meat Goat shows you all your attempts at the room when you finally complete it. [*] Grim Darkness turns out the lights, forcing you to combine your memory of room layouts with careful use of the sheep & goat as lamps. [*] Unseen Doom hides enemies. Have fun guessing where the fireballs are going to come from! [*] Spectral Goat makes the goat invisible unless he's standing still or dashing. Precise platforming gets trickier! [*] Two new incredibly stupid cheats for getting past that one level that drives you crazy. You know, that one. We both know which level it is. Boy do I hate that level. [/list] [h1]Steam Workshop[/h1] [list] [*] Create and share your own levels [*] Build a collection of custom levels and rate your favorites [*] Currently you can only edit single rooms, not whole campaigns. We'll figure out some solution for multi-room creations later. [*] There are lots of physics and gameplay glitches you will expose if you start combining gadgets in interesting ways (for example, the game can't yet cope with multiple mouse powerups). [*] Only keyboard supported for now; gamepad editing works if you know the buttons (from EG1); mouse + keyboard editing coming soon. [/list] *** BEWARE *** [b]As we fix these things in the game engine, it might break your level.[/b] Any level you make in the beta version of the editor might become unusable in the final version! This is especially true for levels with machinery that relies on precise timing to operate. [h1]Bug fixes[/h1] [list] [*] Crash when using certain mouse abilities one frame after spawning the mouse. [*] Occasional glitch when changing music tracks [*] Game running too fast when vsync is enabled in game but disabled in your video drivers, and aero is off [*] Some game crashes would not produce a debug log [*] In some scenarios the crash message could not be shown [*] Particular characters in the path to the game or the save files could cause a crash [*] Slight in-game timer accuracy problem when vsync was enabled [*] In some scenarios the game would run too slowly if vsync was enabled [*] Crashes could occur in obscure lighting configurations / after changing lighting settings [/list] [h1]Other[/h1] [list] [*] Overall graphics performance has been improved. [*] Improved performance when HDR is disabled. [*] Improved performance in stained glass rooms. [*] Performance statistics available in-game by pressing Shift-F4. [*] Open source acknowledgements and URLs added to credits [*] Edit '%AppData%\MagicalTimeBean\Escape Goat 2\DataDirectory.txt' to move EG2's save and configuration files out of the My Documents folder (to put them in your dropbox, for example). [*] Usability tweaks to the menus. [/list]