[p]Hello, Friday Night Registrees! It’s Alex. It’s been a while, but this update isn’t an update at all, it’s the first Early Access release! It’s finally here, hooray! Here’s the changelog:
[/p][list][*][p]Cleaned up Laura’s animations[/p][/*][*][p]Various bug fixes
[/p][/*][/list][p]Okay, wait a minute. This changelog isn’t going to look representative of the work that actually was put into this update. This is historic, so let me give some more detail. For this update, I did all of Laura’s animations. That’s 197 glorious hand-animated frames for you to enjoy. In addition, I cleaned up two of the stages’ visuals. I also completely overhauled both the game physics and how the game handles everything. It was a lot. Here’s a more specific changelog:
[/p][list][*][p]Cleaned up Laura’s animations, including: dash_forward, block, land, air_medium_punch, air_heavy_kick, light_punch, crouch_heavy_punch, medium_punch, throw_forward, damage_prone_air, dmg_supine, dmg_grabbed, lose, dmg_airborne, dmg_crouch, intro, crouch, crouch_block, heavy_kick, dmg_flip, crouch_medium_kick, max_overload, medium_kick, air_heavy_punch, min_overload, dmg_gut, walk_forward, and walk_backward, grab, heavy_punch, medium_punch[/p][/*][*][p]Removed Laura’s backwards dash[/p][/*][*][p]Adjusted many of Laura’s moves to both balance the game as well as reflect the visual updates[/p][/*][*][p]Added more costumes to Laura’s selection[/p][/*][*][p]Visually updated the Beach stage and the Bathhouse stage[/p][/*][*][p]Added a build identifier to the main menu[/p][/*][*][p]Minor aesthetic updates[/p][/*][*][p]Added blocking effect[/p][/*][*][p]Added the first official music track: 2x0. Thanks to my awesome dad for composing and recording it![/p][/*][*][p]Fixed bugs where players would get locked in certain states[/p][/*][*][p]Various minor bug fixes[/p][/*][/list][p][/p][p]On a completely unrelated note, know any animators? Email me. Seriously. (codegnatstudios at gmail dot com)
[/p][p]This is, again, a huge milestone for the game. I’m very happy with what I have so far, and it’s been great to work on this! For reference, here are my priorities in order:
[/p][olist][*][p]Add support for player vs CPU/Computer[/p][/*][*][p]Many more visual updates (stages, animations, etc...)[/p][/*][*][p]Slate’s rough visuals[/p][/*][*][p]Sound design
[/p][/*][/olist][p]These will be my priorities in relation to the game for the near future (among many other entries in my list of bugs to fix and features to add). After Slate is finalized (around to the point where Laura is now), I can start working on the single play story mode for both Laura and Slate.[/p][p]
Knock yourselves out!
Alex[/p]