Version 1.0.8.353

Executive Assault 2

The RTS/FPS phenomenon has moved into space! Build your base on an asteroid, command fleets of starships for epic battles, pilot fighters, mine and trade resources, assemble robots to defend or assault other stations. Take sole command or share the glory as you fight for control of the quadrant.

Hello executives, Mini patch today to fix a few issues. [list] [*] Fixed explosive drones not colliding with objects [*] Upped explosive drone damage from 100 to 500 [*] Decreased construction time of Explosive drones from 60 seconds to 30 [*] Can have multiple ships mining 1 asteroid by moving one of the ships [*] Fixed getting warning message for dropship landing when its landing on someone else's asteroid [*] Made level 1 weapons free as charging for them was confusing people [*] Fixed issue with controls for personal cloaking field [*] Ground units should now target buildings better [*] Fixed a bug which caused "Ghost ships" [*] Fixed error where getting back into RTS seat made the base vanish [*] Trying to dock direct controlled fighter into a starship should no longer error [*] Fixed an error where the Executron list would not update correctly if one got disconnected [*] If an allied CEO is assassinated the alliance is broken [*] Fixed power information not being synced over correctly on Command outposts [*] Shipwrecks have been disabled for the time being. [*] Can now tell troop transports to move, follow and stop. [*] Fighter drones now come out with drone fighters and drone bombers [*] A cloaked command station will no longer appear on the map [*] Telling the laser sat to change target mid firing will no longer cause an error [*] Base of assassinated CEO will continue to explode even if they have quit before the sequence [*] Fixed issue with the zoomed out sensors not grouping units correctly [/list] Cheers, Rob