Version 1.0.7.7

Executive Assault 2

The RTS/FPS phenomenon has moved into space! Build your base on an asteroid, command fleets of starships for epic battles, pilot fighters, mine and trade resources, assemble robots to defend or assault other stations. Take sole command or share the glory as you fight for control of the quadrant.

Hello Executives, Now that the tutorial has been done and seems to be well received I've now gone back to improving the game. [h3]Bug fixes[/h3] I've released a minor patch to fix some issues with the AI strategies and a few other little bugs: [list] [*] Fixed Industrial economy so it makes goods factories and mines resources at lower difficulties. [*] Science now builds up bots before sending them over through the gateway. [*] Ai will no longer try and blow up its own troops with missiles or lasers. [*] Ai plotting routes will now try and avoid colony systems if possible when attacking another opponent. [*] Ai now bumps outpost ships to the front of the build queue. [*] Fixed Infestors button in game setup screen not working. [*] Fixed AI not prioritising better ships in shipyards. [*] All 3 factions research priorities have been adjusted to help with achieving powerful tech. [*] Fixed some power issues for the AI. [*] Fixed a bug with the Spy not making teleprobes after destruction. [/list] [h3]New Industrial upgrade[/h3] I've now added a requested feature where Industrial upgrade their mining fleet instead of building new bigger ships, this brings things into line with the other two factions and removing micromanagement and making it easier for the AI to improve its economy. This upgrade does not apply to mining drones. Thank you for all the support this year and I look forward to keeping the updates coming in 2024. Whatever you are doing over the festive period I hope you have a great one, for me I am celebrating Christmas so Merry Christmas πŸŽ„ Cheers, Rob