Hello Executives,
With a large influx of new customers over Christmas there has also been an influx of fresh eyes spotting niggling bugs so today you get a nice list of issues fixed.
[list]
[*] Fixed destructible doors.
[*] Fixed gateway probes after reloading a save having a hard time docking.
[*] Fixed issues loading the hulk ship.
[*] Show the arrow when telling the probe to land on something when you right click on it.
[*] Gateways landed on pads will now reload already open.
[*] Units inside the hulk ship will now reload.
[*] Fixed issue where sometimes you cant get out of the hulk ship.
[*] Custom resource dense systems random spawning function adjusted to get less errors like derelicts spawning on top of each other.
[*] Move the enter and exit icons for hulks so they are more obvious.
[*] Fixed issue where AI has taken over a company and the buildings don't chain react explode.
[*] Factions should no longer get shuffled around if someone leaves a game being setup.
[*] Fixed Holographc AI not being destroyed with outposts.
[*] Fixed holographic AI's icon not appearing.
[*] Fixed cloaked base internal turret icons appearing.
[*] If the host quits the game setup the the session will end.
[*] Tracking missiles will now lock into a better location on a ship.
[*] Fighter coming out of gateway shouldn't teleport back.
[*] Being near a ground turret when it explodes will no longer insta-death you.
[*] Waiting for a condition to build a unit message now vanishes when its being built.
[*] Removed cargo terminals from space ports as not needed and were causing problems.
[*] The return goods button should still work even after loosing a goods factory and you had 2
[*] Fixed problem where it was hard to pick up a crate that had been dropped on a landing pad.
[*] Invader pods should no longer try and land inside solar farms.
[*] Plasma bomb radius has been increased.
[*] Collision box on drone control stairs have been widened.
[*] Fighter movement plane has been lowered.
[*] Fixed a recursive error in the command menu which would cause some slow downs.
[*] Hulk ship is now visible if you join mid game.
[*] Can no longer take direct control of tanks/walkers already in use by an Executron.
[*] Unit info now updates when you select a unit from the sensors.
[*] Updated RTS sensor panel graphics.
[*] Information sats no longer stack on top of each other.
[*] Executrons can now see transport routes on the galaxy map.
[*] Updated personal cloak description to include that the multi tool works when cloaked.
[*] Collision box around Strategic missile launcher wall has been improved.
[*] Fighter weapons now inherited velocity of the ship.
[*] Scroll window up and down arrows now appear correctly on some screens.
[*] Units now assault Executrons.
[*] Bane now triggers doors opening.
[*] System cursor now vanishes if you take direct control of a starship.
[*] Extended floor around Tritanium factory.
[*] Fixed error in deflection array which caused slow downs.
[*] Design screens on first person terminals now includes tooltip information.
[*] Hidden room codes in observe mode.
[*] Fixed AI spy being able to get level 3 pulse lasers before researching EMP.
[*] Fixed ships following a fighter flying off the screen if the fighter docks with a spaceship.
[*] If command asteroid has been destroyed Executrons can now respawn at other locations.
[*] Units will now not try and hack open neutral closed doors.
[*] Pressing escape will now also exit the galaxy map as well as TAB.
[*] Telling a fighter which is currently under the control of an Executron to land will no longer break it.
[*] Can now see under outpost cloak in observe mode.
[*] Cloak and deflector fields are now synced correctly over the network.
[*] Fixed fighters sometimes not coming to a full stop when reversing.
[*] Infiltrator now costs 5 research.
[*] Camara wobble no longer goes mad near an explosion for the Gigantilator and Atlas.
[*] Fixed some navigational issues on command outpost.
[*] Station will no longer auto repair if the CEO has been assassinated.
[*] Mass teleport warning will now say the system units are being moved to.
[*] Messed up the windows on the shipwrecks a bit.
[*] Targeting displays will now allow you to target space like the super laser or missiles.
[*] Fixed agent errors at start-up.
[*] Fixed doubling up of mesh on some structures when joining as Executron.
[*] Fixed Infestors sometimes trying to target through walls.
[*] Updated civilian outpost to have correct explosion.
[*] Stealthed outposts are no longer visible on the galaxy map.
[*] Zooming into command stations is now a lot easier.
[*] An error is fired if a science mining outpost is destroyed while a replacement cargoship is built.
[*] Fixed some holes in bridge segment of Infestor ship.
[*] Fixed F1 broken for Executrons calling for CEO support.
[*] Fixed troops which used to be following you entering the infestor ship.
[*] Fixed buttons on research screen not updating correctly.
[*] Fixed exiting ship while its in a warp tunnel.
[*] Can no longer take direct piloting of a ship which about to enter a warp tunnel.
[*] make it so that you can dock with troop transport, screen doesn't say dock.
[*] AI now researches Heavy shield before Super shield.
[*] Fixed issue with left scroll button not appearing on research panel.
[*] Fixed construction effect not vanishing.
[*] Fixed issue which might have caused network instability.
[*] Adjusted exit point for Executrons if they exit a giant gateway which has been landed on a slope.
[/list]
Thanks for helping to support the game, if you enjoy playing it then please give it a quick thumbs up on Steam.
Cheers.
Rob