Version 1.0.8.340

Hello Executives, With a large influx of new customers over Christmas there has also been an influx of fresh eyes spotting niggling bugs so today you get a nice list of issues fixed. [list] [*] Fixed destructible doors. [*] Fixed gateway probes after reloading a save having a hard time docking. [*] Fixed issues loading the hulk ship. [*] Show the arrow when telling the probe to land on something when you right click on it. [*] Gateways landed on pads will now reload already open. [*] Units inside the hulk ship will now reload. [*] Fixed issue where sometimes you cant get out of the hulk ship. [*] Custom resource dense systems random spawning function adjusted to get less errors like derelicts spawning on top of each other. [*] Move the enter and exit icons for hulks so they are more obvious. [*] Fixed issue where AI has taken over a company and the buildings don't chain react explode. [*] Factions should no longer get shuffled around if someone leaves a game being setup. [*] Fixed Holographc AI not being destroyed with outposts. [*] Fixed holographic AI's icon not appearing. [*] Fixed cloaked base internal turret icons appearing. [*] If the host quits the game setup the the session will end. [*] Tracking missiles will now lock into a better location on a ship. [*] Fighter coming out of gateway shouldn't teleport back. [*] Being near a ground turret when it explodes will no longer insta-death you. [*] Waiting for a condition to build a unit message now vanishes when its being built. [*] Removed cargo terminals from space ports as not needed and were causing problems. [*] The return goods button should still work even after loosing a goods factory and you had 2 [*] Fixed problem where it was hard to pick up a crate that had been dropped on a landing pad. [*] Invader pods should no longer try and land inside solar farms. [*] Plasma bomb radius has been increased. [*] Collision box on drone control stairs have been widened. [*] Fighter movement plane has been lowered. [*] Fixed a recursive error in the command menu which would cause some slow downs. [*] Hulk ship is now visible if you join mid game. [*] Can no longer take direct control of tanks/walkers already in use by an Executron. [*] Unit info now updates when you select a unit from the sensors. [*] Updated RTS sensor panel graphics. [*] Information sats no longer stack on top of each other. [*] Executrons can now see transport routes on the galaxy map. [*] Updated personal cloak description to include that the multi tool works when cloaked. [*] Collision box around Strategic missile launcher wall has been improved. [*] Fighter weapons now inherited velocity of the ship. [*] Scroll window up and down arrows now appear correctly on some screens. [*] Units now assault Executrons. [*] Bane now triggers doors opening. [*] System cursor now vanishes if you take direct control of a starship. [*] Extended floor around Tritanium factory. [*] Fixed error in deflection array which caused slow downs. [*] Design screens on first person terminals now includes tooltip information. [*] Hidden room codes in observe mode. [*] Fixed AI spy being able to get level 3 pulse lasers before researching EMP. [*] Fixed ships following a fighter flying off the screen if the fighter docks with a spaceship. [*] If command asteroid has been destroyed Executrons can now respawn at other locations. [*] Units will now not try and hack open neutral closed doors. [*] Pressing escape will now also exit the galaxy map as well as TAB. [*] Telling a fighter which is currently under the control of an Executron to land will no longer break it. [*] Can now see under outpost cloak in observe mode. [*] Cloak and deflector fields are now synced correctly over the network. [*] Fixed fighters sometimes not coming to a full stop when reversing. [*] Infiltrator now costs 5 research. [*] Camara wobble no longer goes mad near an explosion for the Gigantilator and Atlas. [*] Fixed some navigational issues on command outpost. [*] Station will no longer auto repair if the CEO has been assassinated. [*] Mass teleport warning will now say the system units are being moved to. [*] Messed up the windows on the shipwrecks a bit. [*] Targeting displays will now allow you to target space like the super laser or missiles. [*] Fixed agent errors at start-up. [*] Fixed doubling up of mesh on some structures when joining as Executron. [*] Fixed Infestors sometimes trying to target through walls. [*] Updated civilian outpost to have correct explosion. [*] Stealthed outposts are no longer visible on the galaxy map. [*] Zooming into command stations is now a lot easier. [*] An error is fired if a science mining outpost is destroyed while a replacement cargoship is built. [*] Fixed some holes in bridge segment of Infestor ship. [*] Fixed F1 broken for Executrons calling for CEO support. [*] Fixed troops which used to be following you entering the infestor ship. [*] Fixed buttons on research screen not updating correctly. [*] Fixed exiting ship while its in a warp tunnel. [*] Can no longer take direct piloting of a ship which about to enter a warp tunnel. [*] make it so that you can dock with troop transport, screen doesn't say dock. [*] AI now researches Heavy shield before Super shield. [*] Fixed issue with left scroll button not appearing on research panel. [*] Fixed construction effect not vanishing. [*] Fixed issue which might have caused network instability. [*] Adjusted exit point for Executrons if they exit a giant gateway which has been landed on a slope. [/list] Thanks for helping to support the game, if you enjoy playing it then please give it a quick thumbs up on Steam. Cheers. Rob