Version 0.918.7.0....again

Executive Assault 2

The RTS/FPS phenomenon has moved into space! Build your base on an asteroid, command fleets of starships for epic battles, pilot fighters, mine and trade resources, assemble robots to defend or assault other stations. Take sole command or share the glory as you fight for control of the quadrant.

Hello Executives, I'm releasing this version of the patch again today after I retracted it last night after I thought it had broken the multiplayer aspect of the game, turns out it was nothing to do with me and was in fact the network hosting company was having a few technical issues so the timing was just terrible. So here it is again: [list] [*] Fixed research screen icons sometimes not turning active [*] Fixed lightning arcs arching to allied ships [*] Fixed Decimator firing panel info [*] Fixed a few gaps in the terrain [*] Fixed mine fields not triggering for allied ships [*] Fixed issue where it would say a new Executron has joined even though it was already in the game [*] Fixed stats for Executrons not syncing over correctly [*] Mini map now updates correctly when transporting around [*] Reduced Executron fighter launch time by 1 second which should help with take off. [*] Reduced a few little humps and bumps at the start of the game when everyone is building their base [*] Ability to rebind reload button [*] Ability to rebind G and R for red and green alert [*] H can now be used as a rebind key [*] Giga miner cap has been reduced from 10 to 3 [*] Combat music will no longer end if you are deep in combat in a HQ system [*] AI gets the extra power booster when researched [*] Addressed issue where sometimes buildings aren't appearing in the right spot over multiplayer [*] Large explosions from various weapons now check to see if the unit is inside or not [/list] Cheers, Rob