Version 1.0.4.0

Hello Executives, A big welcome to all the new players enjoying the game, it's been an amazing 2 weeks with thousands of new customers and some excellent feedback on how to improve things. Today is a small but important patch to fix a few things including exploits and some fiddly issues based on what has been submitted so far. [h3]Changes[/h3] [list] [*] To standardise hacking in the game, doors now have a hacking port just like control terminals, so you fire the hacking beam at that now and not at the door. [*] Made the game window resizable which is handy for people on ultra wide monitors. [*] Updated rarity/amount settings of loot so you shouldn't get useless crates any more. [*] Reduced the effectiveness of Excavators to balance out with the industrial faction with extraction rate increased to 20 seconds and Energen amount reduced to 60. [/list] [h3]Bug fixes[/h3] [list] [*] Shield values are now better synced over the network. [*] Fixed floor in Spy office. [*] Fixed navmesh issues with spy faction generally. [*] Fixed various doors where their interaction panel was not visible. [*] Added a ramp for one of the strategic missile asteroid. [*] Fixed issue where sometimes units wont exit Tritanium refinery. [*] Fixed a problem where sometimes an Executron would join but not see structures. [*] Fixed an issue where sometimes the Executron getting into a fighter made by the CEO would prevent them from flying it. [*] Ai should no longer try and update its turrets every few minutes or when being invaded. [*] Long ranged weapons like missiles or transgalactic lasers will charge now at the efficiency rating. [*] Trader no longer gets extra pads assigned to it over multiplayer. [*] Fixed unable to pilot monolith. [*] Added a message to say if spaceship is occupied when trying to dock. [*] Brightened up the docking area under spaceships a little. [*] Derelict outposts now explode correctly. [*] Renamed trade routes to cargo routes. [/list] [h3]Feedback[/h3] From the looks of the feedback the current issues that people would like addressing are: [list] [*] More control over mining/cargo ships such as setting their home and destination. [*] Balanced maps for tournament games. [*] A harder AI especially late games. [*] The ability to upgrade mining ships rather than buy new ones. [*] An adjustment to the Science super shield so its less "intense". [*] Localisation (language support). [*] More weapons for the fighters so they can take on large ships. [/list] Also based on feedback I can also see that even with a tutorial/guide and manual in the game that there is certainly some room for improvement so I will be looking at addressing this as I really want everyone to be having a great time. Thank you again for all the help and happy Halloween. Cheers, Rob