Hello Executives,
A big welcome to all the new players enjoying the game, it's been an amazing 2 weeks with thousands of new customers and some excellent feedback on how to improve things.
Today is a small but important patch to fix a few things including exploits and some fiddly issues based on what has been submitted so far.
[h3]Changes[/h3]
[list]
[*] To standardise hacking in the game, doors now have a hacking port just like control terminals, so you fire the hacking beam at that now and not at the door.
[*] Made the game window resizable which is handy for people on ultra wide monitors.
[*] Updated rarity/amount settings of loot so you shouldn't get useless crates any more.
[*] Reduced the effectiveness of Excavators to balance out with the industrial faction with extraction rate increased to 20 seconds and Energen amount reduced to 60.
[/list]
[h3]Bug fixes[/h3]
[list]
[*] Shield values are now better synced over the network.
[*] Fixed floor in Spy office.
[*] Fixed navmesh issues with spy faction generally.
[*] Fixed various doors where their interaction panel was not visible.
[*] Added a ramp for one of the strategic missile asteroid.
[*] Fixed issue where sometimes units wont exit Tritanium refinery.
[*] Fixed a problem where sometimes an Executron would join but not see structures.
[*] Fixed an issue where sometimes the Executron getting into a fighter made by the CEO would prevent them from flying it.
[*] Ai should no longer try and update its turrets every few minutes or when being invaded.
[*] Long ranged weapons like missiles or transgalactic lasers will charge now at the efficiency rating.
[*] Trader no longer gets extra pads assigned to it over multiplayer.
[*] Fixed unable to pilot monolith.
[*] Added a message to say if spaceship is occupied when trying to dock.
[*] Brightened up the docking area under spaceships a little.
[*] Derelict outposts now explode correctly.
[*] Renamed trade routes to cargo routes.
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[h3]Feedback[/h3]
From the looks of the feedback the current issues that people would like addressing are:
[list]
[*] More control over mining/cargo ships such as setting their home and destination.
[*] Balanced maps for tournament games.
[*] A harder AI especially late games.
[*] The ability to upgrade mining ships rather than buy new ones.
[*] An adjustment to the Science super shield so its less "intense".
[*] Localisation (language support).
[*] More weapons for the fighters so they can take on large ships.
[/list]
Also based on feedback I can also see that even with a tutorial/guide and manual in the game that there is certainly some room for improvement so I will be looking at addressing this as I really want everyone to be having a great time.
Thank you again for all the help and happy Halloween.
Cheers,
Rob