Hi everyone!
This build adds some quality of life features such as indicators for incoming policemen and rivals.
We have also changed how rival races work: they'll feel like actual races now!
[h1]1.0.6 Patch notes[/h1]
[h2]New[/h2]
[list]
[*]Added black smoke when the fuel tank is almost empty to indicate low health
[*]Changed rival winning conditions: in order to win you now have now to overtake them at the end of the race
[*]Rebalanced rival initial speed based on the player's speed
[*]Added different rewards and spawn rates for rivals
[/list]
[h2]Fixes[/h2]
[list]
[*]Fixed wrong input registering in menus
[*]Improved particle effects
[*]Disabled all particle effects after the game is over
[*]Stopped drift sound during pause
[/list]