Silver Cats v1.3 - Early Beta

Silver Cats

One day in the afterlife, a fierce fight broke out between demons for the right to rule the throne. Due to demon infighting, a rift opened up in the afterlife, turning the country of Raine into ruins. Now the Silver Cats guild is trying to restore the ruined world to its former state.

[img]https://static.wixstatic.com/media/120ec6_efad121bf4e342b99f3d1e3849d77beb~mv2.jpg[/img] The early beta of Silver Cats v.1.3 is now available for download for all owners of the game! Updated location graphics, simplified balance, added 38 Steam achievements, and updated graphics of some NPCs for testing. [h1]Location Graphics Update[/h1] The graphics of all 27 game locations have been updated. Some locations, such as the Guild Dungeon and the White Demon Citadel, have received design changes. [img]https://static.wixstatic.com/media/120ec6_c4f3bedbe6314747b2faedca62dea914~mv2.jpg[/img] The game has been ported to a new version of the engine, allowing for more modern lighting and material shaders. [img]https://static.wixstatic.com/media/120ec6_0fe698992dca4a73a1272fa0cddc9630~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_21e509fde62b409ab9bf45f0a3b8d050~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_65fd44472b99427096f3ad3fc527df51~mv2.jpg[/img] [h1]Steam Achievements[/h1] In Silver Cats v.1.3 you can now get Steam achievements. If you still have saves from v1.2, you can run them in the new v1.3 version and get all the achievements for which the conditions have been met. [img]https://static.wixstatic.com/media/120ec6_4b5ee9a4a7174d08b862ec1924d19d07~mv2.jpg[/img] [h1]Character Graphics Update[/h1] The next stage of the game's big update is the character graphics update. So far, 10 characters' graphics have been updated to test how the new shaders and models work in the game. Some characters have hair and clothing physics. [img]https://static.wixstatic.com/media/120ec6_44316eb5dd0b4346ad628d8bf9b0e0aa~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_57ed1bc00cbf4e45b62c4c8d85d3b026~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_04ea9b85ebdc43c0898227579ee4a483~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_f2a7e7a099dd4c56acdf538d00c32025~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_c2c6de66fb0f45e6a11b5a14597d39a3~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_1baad014e4534dd58e1b81deee4ca73a~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_117b6a3f0ae94cf7ab2b55f356184918~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_83acd189b8ac4732a8bc3416c45a199c~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_50af45fcca7548f8a02afb3d39817dbc~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_3d0f01c00c5b4c2e8bae699b0977e658~mv2.jpg[/img] [h1]Interface Changes[/h1] The interface update is the fourth stage of the update and work will begin after all previous stages have been completed, but the early beta has laid the initial groundwork for future changes. All NPCs, monsters and items now have their name displayed in 3D space. [img]https://static.wixstatic.com/media/120ec6_6e780c903b6841beba430e4ef5fedb82~mv2.jpg[/img] [img]https://static.wixstatic.com/media/120ec6_2c5f649d4a8b4c6bb5eca99f9596c30a~mv2.jpg[/img] Smaller enemies that fit on the screen have a health bar displayed under their name. [img]https://static.wixstatic.com/media/120ec6_1c9eaf3d3bff4e9492462283bc4d94c5~mv2.jpg[/img] Large enemies that aren't bosses have a copper-rimmed health bar displayed at the bottom of the screen. [img]https://static.wixstatic.com/media/120ec6_21e3c3af3f8a42af800d75ce37b0c712~mv2.jpg[/img] Minibosses have a health bar displayed in a silver outline. [img]https://static.wixstatic.com/media/120ec6_9c8a9761aa7f4e3cbdf779bdde9f1366~mv2.jpg[/img] Bosses have a health bar displayed in a gold outline. [img]https://static.wixstatic.com/media/120ec6_f103202ee7014eb89db354d16644dde0~mv2.jpg[/img] The map and quest window has also been changed - it's temporary for now. Icons on the map now have tooltips. [img]https://static.wixstatic.com/media/120ec6_ce574435bcc84f43b25b1840267c92fe~mv2.jpg[/img] [h1]Installing the Early Beta of Silver Cats v1.3[/h1] If you have an old version of the game (v1.2) installed, it is recommended to uninstall it first. After that, to take part in testing, you need to go to the game properties in Steam and in the "Betas" section select the branch ‘v1-3_beta’, after that you can start downloading. [img]https://static.wixstatic.com/media/120ec6_f952a28e7d6b42fdb6249976c4347eee~mv2.jpg[/img] If there are any bugs or other issues with the new version, I'd appreciate it if you report them in the game Discord or on the Steam community forum. [h1]New Loading Screens v1.3[/h1] The location loading screens have been updated in v1.3. The new loading screens have already been added to the "Silver Cats - Developer Files" DLC. [img]https://static.wixstatic.com/media/120ec6_21ccf4a63b6c4f278610dd69871ae092~mv2.jpg[/img] https://store.steampowered.com/app/2882780/Silver_Cats__Developer_Files/ [h1]Full List of Updates[/h1] [h2]Planned Stages of Silver Cats v1.3 Update[/h2] ☑ Environment (graphics of plants, objects, locations) ☐ Characters (graphics of NPCs, monsters, bosses, main character, equipment) ☐ Combat system (new non-targeting system, enemy and main character animations) ☐ Interface update (design and graphics) [h2]02.11.2024[/h2] [h3]New items:[/h3] [list] [*] Wallet [*] Ogre Knife [*] Saw [*] White Demon's Chambers Key [/list] [h3]New item type:[/h3] [list] [*] Elixir (same as potion, but has a 2 second cooldown) - the type of some items, such as experience potion, has been changed to elixir [/list] [h3]Bug fixes:[/h3] [list] [*] after killing a golem in Chaos Space, fire now disappears automatically; [*] the Guardian Giant is now dropping medium potions instead of small; [*] necromancers in the Cell of the Moth Temple no longer resurrect after death; [*] Demon of Destruction no longer spawns mobs and immunity areas after leaving combat; [*] a character is no longer resurrected dead if he was lying in the fire; [*] a picked up item that was previously discarded from the inventory is no longer counted in the statistics; [*] a character no longer takes damage after being thrown out of the damage area while unconscious; [*] fixed a bug where the Gatherer skill didn't work with some resources; [*] sharpening consumable is no longer taken away if the item's sharpening level is maximal; [/list] [h3]Other changes:[/h3] [list] [*] updated graphics of all locations; [*] updated lighting; [*] added ruins around the teleport in the Miners Valley; [*] added abandoned sawmill in Miners Valley; [*] the prison in the Guild Dungeon has been redesigned; [*] the Plate of the Sky Master can be obtained for 20 certificates, not 40; [*] the Cave Explorer on the Moors gives out skill books for 30 crystal, not 70. He also gives out the Key to the Alchemist's Laboratory for 40 crystal, not 100, and the Swamp Topaz for 10 crystal, not 42; [*] the Coin of the Afterlife can be exchanged for 18 Guild Copper Coins from the Coin Explorer; [*] for "Magician Demons", "Swordsmen Demons" and "Assassin Demons" tasks, 5 emerald coins are given, not 1; [*] "Sky Guards" and "Sky Spirits" tasks get 7 emerald coins instead of 1; [*] updated graphics of resources growing on locations; [*] updated the graphics of task items; [*] the chance of getting items from the Jewellery Chest is now at least 0.1%; [*] after the death of the Chaos God, a teleport to the beginning of the location appears in the Chaos Space; [*] transition between locations no longer starts automatically when entering a circle - you need to press the action button; [*] when collecting resources, they are added to the inventory immediately without opening the prey window; [*] the Magic Grand Piano is now in the Meeting Room; [*] 5 new treasure chests have been placed in the Abandoned Mine; [*] added "Another time" response to all start dialogues when an NPC offers to take a quest; [*] after committing an offence, a fine is assessed, which can be paid at the guards. For hitting an NPC - 100 coins, for hitting a guard - 300 coins, for killing - 1000 coins; [*] the purchase price of a Gold Ingot has been lowered to 1700 coins and the sale price to 620 coins; [*] added Salt, Potato, Carrot, Chicken Egg, Wheat Flour, Oil, Apple to the merchant's shop in the Magic Forest; [*] reduced the number of resources required to create the following items: Apple Pie, Lemon Pie, Swamp Chowder, Fried Crayfish, Soldier Swords, Commander Swords, White Demon Swords and Artifact, Light and Dark Mage Set, Light and Dark Paladin Set, Werewolf Jewellery; [*] a Vessel for the Soul costs 120 coins, not 3200; [*] the soul is extracted with a base chance of 10% + prey chance; [*] teleport scrolls cost between 10 and 32 coins apiece; [*] the sound of unconsciousness has been turned down; [*] the wells produce 10 bottles of water at a time, not just one; [*] the Silver Key from the Leaf Gatherer can be exchanged for 20 leaves, not 80; [*] removed experience potion from Leaf Gatherer exchange; [*] deleted Piggy Bank from the Werewolf Boy exchange; [*] for a daily task at the Leaf Gatherer you get 10 leaves instead of one; [*] for a daily task at the Werewolf Boy you get 10 beetles instead of one; [*] the player's position on the location is now stored in the save; [*] the golem in the Guild Forest is resurrected with a button, not a trigger; [*] Gatherer skill activates with a base chance of 7% + prey chance; [*] changed the exchange for Cursed Bones from the Keeper of the Guild Library: now you can get the Magic Key for 18 bones (was 120), the Crown for 12 bones (was 46), the Glowing Spider Egg for 3 bones (was 10), the Flower of Death for 5 bones (was 10). Also removed from the exchange is the Dog-shaped Piggy Bank; [*] prices for skill books at the Librarian Cat have been halved; [*] A World Teleportation Scroll can be exchanged for 5 Guild Copper Coins, not 30; [*] the seal of the Demon of Bitterness is removed upon activation; [*] save files are sorted by date (new at the top); [*] some bosses now give more experience: Demon of Bitterness (475), Queen of the Cadaver Spiders (475), Cursed Emperor (700), Brother of the Cursed Emperor (475), Weakened Demon (4250), Flaming Golem (4250), Monster from the Hollow (4250), Mage Demon Commander (6240), Assassin Demon Commander (6240), Swordsman Demon Commander (6240), White Demon (8300), Tree of Life (700), Golem of Sky City (7100); [*] the quest and map window has been redesigned (this is a temporary version, the whole interface will be updated later): the map now shows the locations of quest NPCs, and there are now tooltips for icons; [*] added the ability to set the screen resolution to 3840x2160 and double the interface scale; [*] transformation pendants, which are created based on the Black Soul Pendant, now have legendary rarity and 4 stone cells; [*] redesigned chat interface; [*] added game difficulty recommendation for items purchased from a merchant; [*] the Goddess Ruby gives out ruby and sapphire energy as rewards, while the Goddess Sapphire gives out amber and amethyst energy as rewards; [*] added a chest on the Singing Field; [*] added a chest on the Squeaky Mill; [*] now when using Nature Potion, resource icons appear on the map instead of the leaf icon, also information about the resource is displayed when hovering the mouse over it; [*] when taking damage, the Magic Grand Piano plays bluesy chords; [*] the item type of equipment moulds has been changed to "Material"; [*] any resurrection activates immunity to damage for 1 second; [*] the Ghost Potion gives immunity for 12 seconds, not 15; [*] 3 chests added to White Flag Gorge; [*] the rarity of the items Fabric of the Universe, Thread of Fate, Wasteland Crystal and Blue Unicorn Dust has been changed from unique to rare. Also, the price has been lowered from 600 to 100 coins; [*] Sky Guardians have a longer wait time between attacks; [*] 4 chests have been added to Sky City; [*] Demon Amulet has had its prey chance removed; [*] Werewolf Ring, Werewolf Bracelet and Werewolf Amulet have an added prey chance, and the characteristics of the Werewolf Bracelet have been increased; [*] the tasks "Revived Mushrooms", "Magic Mushrooms", "Royal Mushroom" are no longer daily; [*] monster, character and item names are now always displayed above them. Also, a health bar appears below the enemy's name if their health is not full; [*] when you try to pick up an item for which there is no task, the character, not the system, reports it; [*] 12 chests have been added to the White Demon Citadel; [*] 38 Steam achievements added; [*] Black Ninja Technique skill now kills an opponent with a 0.1% chance instead of 2%; [/list] https://store.steampowered.com/app/1472320