First Early Access Update, Tons of changes!

XF Extreme Formula

Race at the speed of sound and beyond in the great XF Extreme Formula championship! Taking place in the year 3000, you will tour trough the solar system proving you’re worthy of the title of champion.

Thank you to everyone who has helped test the beta, I know the beta builds haven’t been betas for very long but due to IRL circumstances I wanted to get a real Early Access update as soon as it was absolutely possible. Current [b]known issues[/b] that will be patched as soon as I can: [b]> Windowed mode issues[/b] (genereally there seems to be something wrong with playing the game on windowed mode, I’m not sure what is causing it but I will be getting to it in the next patch hopefully in the next following weeks) > The soundtrack is still incomplete, some tracks are ready and not yet implemented while others are still in development. > Pilots are gone for now, they are all getting new models so I’ll be adding them back when they are done. > There's an issue exclusive to the Crosswinds vehicle that makes it so it will occasionally spin on collision with another vehicle, this is an oversight and will be fixed in the next patch. > If there are any more issues, please feel free to post them on the pinned discussion thread. Here’s a summary of the changes: > 5 new NPC vehicles that can be unlocked. > 3 new “Hero” vehicles, that is, vehicles that have a modeled pilot. [b]> This version is the same as the second beta,[/b] so if you’re upgrading from the original early access release, [b]your save file will be deleted.[/b] This is due to a few changes in the saving system and hopefully won’t happen again in the future. > Physics and Handling have been greatly improved, [b]vehicles do not slide around anymore and handle very sharply.[/b] The only exception being vehicles with low stability and driving offroad. > (Arcade mode only feature) The combat has been greatly improved, [b]you are now able to knock out other racers with 1 to 3 spin attacks[/b] depending on the Hull Strenght of their vehicle, not only that but you take more damage yourself and might find yourself being blown up after hitting too many walls. > General rebalancing of difficulties and A.I, Hopefully they should feel a lot more fair and engaging to play against. There are too many changes to list here but from Intense onwards, the[b] A.I will no longer slow down near the finish line.[/b] Hopefully I will see you guys here again soon, I will be taking a break from story mode development and focusing on the racing for a while,[b] so expect a few more patches in the coming months.[/b]