Version 0.0.1.0

Slime Research

Slimy Puzzle Platforming

A lot of additions and changes in anticipation of Early Access tomorrow! Version 0.0.1.0 is fully backwards compatible with all previous versions. [b]Additions:[/b] -Slime-Only Block: Allows the Slime to pass, but not the Core. -Core-Only Block: The core can enter and use them to gain height, but the Slime is blocked. -Collectible item, and logic gates which detect if All or None of the collectibles have been grabbed. -In/Out logic gates: Allow you to send a signal wirelessly in a straight line. -Clock logic gate: Generates a repeating on/off signal. -One-Way Gate: Placeholder, currently just a solid block. -Physics Sphere: Just a sphere. Experimental and somewhat buggy. [b]Item modifications:[/b] -Doors can now be lengths of 1-9. -Timers can wait for 8 times ranging from 0.1 second to 1 minute. -Clocks can generate signals with 8 periods ranging from 0.1 second to 1 minute. -Physics Sphere can be sizes 1-8. [b]Bugfixes:[/b] -UI should now draw on top of all game elements -Fixed "Next Level" button on Level End menu. Should now work properly for Included and User levels -Fixed hotkeys for rotating items in Level Editor - You can also Modify held items with Q/E by holding Shift -Added user-facing error message when trying to play a custom level that has either no Spawn or no Goal