[b]Beta Access[/b]
The beta is available in both [b]Paid[/b] and [b]Demo[/b] form.
[i]After downloading the game:[/i]
- Find "Slime Research" in your Library, right click it, and then click "Properties"
- Click on the "Betas" tab, and then look for "Select the beta you would like to opt into:"
- Click on that, then on "beta - Fluid Sim Beta", and close the window!
[b]Additions[/b]
- Added small blue "Input Marker" UI sprite to individual Slimes (their SOVLs)
- "Attract/Reject" now moves all Slimes, resolving an issue where "Target Slime" was not registered/ not responding, and "Attract/Reject" did nothing
- Can "Attract/Reject" slimes while Player Eye is inside of a Slime, or not in a Slime!
- Slime containing Player Eye only moves in response to "Attract/Reject" if Player Eye is Closed
[img]{STEAM_CLAN_IMAGE}/34134583/402ee549f74253a3431476ed3a540b4d46218cd8.png[/img]
[i]A stew of Slimes, a Dearth of Debug[/i]
[b]Improvements[/b]
- Physics Spheres have better collisions with Slime Fluid
- Level Objects are more walkable (Doors, Physics Spheres, Big/Small buttons...), and offer more traction to the Slime
- In "Slime Containment Puzzle", added path for Player Eye/Slime to escape from exit mechanism
- Slightly improve accuracy/responsiveness of Slime Input Pathing
- Remove Build Info from Level Select, Options - Lighten Build Info text color
- Remove Build Time and Steam App ID from Build Info
[img]{STEAM_CLAN_IMAGE}/34134583/a4411315ea83367e0d371813fb71ef58266b63ab.png[/img]
[i]+2 levels beatable!...[/i]
[b]OneWay Improvements[/b]
- Slime sitting on "Up" OneWays no longer leaks down
(Walking/Smacking directly into a OneWay may allow some droplets through, which dissipate)
- "Up" OneWays can now be walked on, Acceleration/ Top Speed are Ok, compared to Ground, which feels a bit better
- OneWay Chimneys can now be climbed (1-tile gap between walls), speed of ascension is also Ok, and does not feel bad compared to a Chimney of standard Ground tiles
[img]{STEAM_CLAN_IMAGE}/34134583/c22c2a070ca05411e712da154ec8dd30499340f3.png[/img]
[i]All Slime, no Seepage. Maybe worth $4.50, but $5?... I'd think about it...[/i]
[b]Bugfixes[/b]
- Reduced rate of "Doors floating off into space after Opening/Closing" from 10%-ish to 0%-ish
- Camera no longer moves off into space, when core is out of slime and has some seconds of no input
[img]{STEAM_CLAN_IMAGE}/34134583/2ca9ddfb96d916888dc0fb8a9371f3ec9c263bf1.png[/img]
[i][b]*smacks walls*[/b] These OneWays can provide more than enough Normal Force to get that Slime Climbing.
But not so much that the Slime gets the jitters.
Is that a Fear Response, is it Cold, or did we just punch a wrong value into the Editor?[/i]
[b]Known Issues[/b]
- Buttons become un-walkable if their surface is too far off-grid
- Slime moving around corners often loses small bits of slime on them
- Slime "Input Target" sprite occasionally jittery, grouping of Particles into "Slimes" may have a bug
- Small slimes + Slime Eye has un-desirable anti-gravity properties
[i](And small slimes SHOULD evaporate when outside of Spawn/Goal, but.... scroll down)[/i]
[img]{STEAM_CLAN_IMAGE}/34134583/0e3f0188fca0d3c26a7897c2df7491577335efe0.png[/img]
[i]Things didn't go as planned - But it's okay, you're a Slime. Regroup![/i]
[b]Maybe I forgot an evening and coded a silly fantasy bug based on the now-known "Which particles are what slimes?" bug - Maybe it will even be fixed next time[/b]
- Unknown cause results in "cursed slimes"/ "cursed particles" that evaporate at constant rate, even if the slime is big enough to have a Input marker/ SOVL. Does not seem to spread to un-affected particles, even after physical contact/mixing. (Thank G*d) Some slimes that have TOO few particles and SHOULD evaporate (no soul/ Input Marker) do not evaporate... Absorbing them seems to have no affect on anything. So, perhaps Slimes that "Should Evaporate" and "Should Not Evaporate" get mixed up....
[img]{STEAM_CLAN_IMAGE}/34134583/27ef2f1390503ae7458e0b01969e27112c74b41e.png[/img]
[i]Cursed Respawning Slime, and Persevering Tiny Slime[/i]
Enjoy the Slime!
- Scotty