v2.6 Fluid Simulation (Open Beta)

Slime Research

Slimy Puzzle Platforming

[b]Beta Access[/b] The beta is available in both [b]Paid[/b] and [b]Demo[/b] form. [i]After downloading the game:[/i] - Find "Slime Research" in your Library, right click it, and then click "Properties" - Click on the "Betas" tab, and then look for "Select the beta you would like to opt into:" - Click on that, then on "beta - Fluid Sim Beta", and close the window! [b]Additions[/b] - Added small blue "Input Marker" UI sprite to individual Slimes (their SOVLs) - "Attract/Reject" now moves all Slimes, resolving an issue where "Target Slime" was not registered/ not responding, and "Attract/Reject" did nothing - Can "Attract/Reject" slimes while Player Eye is inside of a Slime, or not in a Slime! - Slime containing Player Eye only moves in response to "Attract/Reject" if Player Eye is Closed [img]{STEAM_CLAN_IMAGE}/34134583/402ee549f74253a3431476ed3a540b4d46218cd8.png[/img] [i]A stew of Slimes, a Dearth of Debug[/i] [b]Improvements[/b] - Physics Spheres have better collisions with Slime Fluid - Level Objects are more walkable (Doors, Physics Spheres, Big/Small buttons...), and offer more traction to the Slime - In "Slime Containment Puzzle", added path for Player Eye/Slime to escape from exit mechanism - Slightly improve accuracy/responsiveness of Slime Input Pathing - Remove Build Info from Level Select, Options - Lighten Build Info text color - Remove Build Time and Steam App ID from Build Info [img]{STEAM_CLAN_IMAGE}/34134583/a4411315ea83367e0d371813fb71ef58266b63ab.png[/img] [i]+2 levels beatable!...[/i] [b]OneWay Improvements[/b] - Slime sitting on "Up" OneWays no longer leaks down (Walking/Smacking directly into a OneWay may allow some droplets through, which dissipate) - "Up" OneWays can now be walked on, Acceleration/ Top Speed are Ok, compared to Ground, which feels a bit better - OneWay Chimneys can now be climbed (1-tile gap between walls), speed of ascension is also Ok, and does not feel bad compared to a Chimney of standard Ground tiles [img]{STEAM_CLAN_IMAGE}/34134583/c22c2a070ca05411e712da154ec8dd30499340f3.png[/img] [i]All Slime, no Seepage. Maybe worth $4.50, but $5?... I'd think about it...[/i] [b]Bugfixes[/b] - Reduced rate of "Doors floating off into space after Opening/Closing" from 10%-ish to 0%-ish - Camera no longer moves off into space, when core is out of slime and has some seconds of no input [img]{STEAM_CLAN_IMAGE}/34134583/2ca9ddfb96d916888dc0fb8a9371f3ec9c263bf1.png[/img] [i][b]*smacks walls*[/b] These OneWays can provide more than enough Normal Force to get that Slime Climbing. But not so much that the Slime gets the jitters. Is that a Fear Response, is it Cold, or did we just punch a wrong value into the Editor?[/i] [b]Known Issues[/b] - Buttons become un-walkable if their surface is too far off-grid - Slime moving around corners often loses small bits of slime on them - Slime "Input Target" sprite occasionally jittery, grouping of Particles into "Slimes" may have a bug - Small slimes + Slime Eye has un-desirable anti-gravity properties [i](And small slimes SHOULD evaporate when outside of Spawn/Goal, but.... scroll down)[/i] [img]{STEAM_CLAN_IMAGE}/34134583/0e3f0188fca0d3c26a7897c2df7491577335efe0.png[/img] [i]Things didn't go as planned - But it's okay, you're a Slime. Regroup![/i] [b]Maybe I forgot an evening and coded a silly fantasy bug based on the now-known "Which particles are what slimes?" bug - Maybe it will even be fixed next time[/b] - Unknown cause results in "cursed slimes"/ "cursed particles" that evaporate at constant rate, even if the slime is big enough to have a Input marker/ SOVL. Does not seem to spread to un-affected particles, even after physical contact/mixing. (Thank G*d) Some slimes that have TOO few particles and SHOULD evaporate (no soul/ Input Marker) do not evaporate... Absorbing them seems to have no affect on anything. So, perhaps Slimes that "Should Evaporate" and "Should Not Evaporate" get mixed up.... [img]{STEAM_CLAN_IMAGE}/34134583/27ef2f1390503ae7458e0b01969e27112c74b41e.png[/img] [i]Cursed Respawning Slime, and Persevering Tiny Slime[/i] Enjoy the Slime! - Scotty