A.K.A. “Who has time to release notes with every patch?”
[h3]Dr. K[/h3]
Allow Dr. K to move to a faraway object to interact with it, unless she is holding something and unable to stretch far enough
Prevent Dr. K from interacting with something if…
[list]
[*] her eyes are closed
[*] either hand is already interacting with it
[*] Add some visual errors to Dr. K:
[/list]
[list]
[*] Too far, can’t reach
[*] Too far vertically, can’t reach even if she walks over
[*] Too far given held object, can’t reach or walk to
[*] Missing an item, can’t interact
[*] Holding an item, can’t interact
[*] Collision is blocking interaction
[*] Prevent Dr K from dabbing
[/list]
[b]Misc[/b]
[list]
[*] Updated many level thumbnails from default focus on Spawn. Tweaked a few levels.
[*] When trying to launch Slime Core out of Body, ensure Core can reach a more consistent velocity – Though a good run-up still gets you a bit more height
[*] Drastically reduce input strength for Core when out of Body. Pupil movement also nerfed when out of Body.
[*] Camera much stickier when slime is not moving, so that it settles down instead of bouncing all over
[*] Camera moves towards where Slime Core is looking, if Slime Core is in Body, and is also currently-controlled
[*] AI core now properly moves towards/away from you and is no longer invisible while active
[*] “Blink” and “Unlock Core” are now separate inputs
[*] If collectibles fall out of the world, they respawn
[*] In editor, add blue preview of the item(s) to be pasted
[*] Misc new debug commands added (LB+RB or F1 to access, not available in Demo)
[*] Improved build process so that Steam receives the same version of Slime Research for all platforms, instead of new auto-builds being sent for Windows. Hopefully this (and a minute or two of QA!!!) will prevent bugs from leaking into the public
[/list]