[h2]Slime, [strike]Slime Cores, and Slime Researcher[/strike] - All for the Same Great Price of $5![/h2]
In an effort to end the Fluid Slime Upgrade (or, get a good set of Fun Levels), I've decided to put the Slime Core and Dr. K on the backburner.
After one more update to get some fun Slime-only Levels in, I will re-introduce the Core, and then a much-improved Dr. K, plus her Office Environment.
[img]{STEAM_CLAN_IMAGE}/34134583/e92019b58354d6eee2211b1193c371d3a6ee0e86.png[/img]
[b]Changes[/b]
- Slime Core and Dr K. Removed, for now
- The Slime is faster, can easily climb Stairs/Walls, and now shows "Motive Particles" in a deep blue.
- Player always controls the Largest Slime, and de-spawned particles now wait to re-spawn until you return to the Spawn.
- Placeholder art for background and Spawn/Goal have also received a small amount of attention.
The next update will focus on Curved Blocks, 2-slime Splitting/Merging, and creating a new set of levels that do not require Slime Cores or Dr. K.
The Demo will likely be limited to Slime+Slime Core, while Dr. K and future work will only be in the payed version.
[img]{STEAM_CLAN_IMAGE}/34134583/d3eea9c75833e12e89ad3fc79543e683208465f2.png[/img]
[i]Now even more old levels are broken[/i]
[b]Why?[/b]
Got carried away with Signed Distance Fields (SDF), which did "Not Much" besides give Me and my Idle CPU Cores a whole lot of work to do.
Refactoring the Slime Core to work with SDF was a headache. Since having a good Slime Core relies on the Slime moving around nicely... If development of the Slime Core holds up work on the Slime, then that sucks.
The Slime Researcher being a glorified T-pose is a bit embarrassing - But thankfully there's an Asset for that and, in the future, she'll be back!
[img]{STEAM_CLAN_IMAGE}/34134583/97896e007348eae2320e840891a1b18df6edb132.png[/img]
[i]Jobified, Parallelized, Spatial-Queried, Optimized, Foreverially Incorrectly Scale-fied[/i]
[i]Note that the SDF on the Center Slime is actually rendered from the Right Slime (The black shadow on the Left of the Red Texture is the Center Slime)[/i]
Some links if you'd like to learn more about Signed Distance Fields:
[url=http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/]Ray Marching and Signed Distance Functions[/url]
[url=https://shaderfun.com/2018/03/23/signed-distance-fields-part-1-unsigned-distance-fields/]Shader Fun SDF Series[/url]
[url=https://iquilezles.org/articles/distfunctions2d/]List of 2D Distance Functions[/url]