v2.7 - Shrinkflation Update (Fluid Beta)

Slime Research

Slimy Puzzle Platforming

[h2]Slime, [strike]Slime Cores, and Slime Researcher[/strike] - All for the Same Great Price of $5![/h2] In an effort to end the Fluid Slime Upgrade (or, get a good set of Fun Levels), I've decided to put the Slime Core and Dr. K on the backburner. After one more update to get some fun Slime-only Levels in, I will re-introduce the Core, and then a much-improved Dr. K, plus her Office Environment. [img]{STEAM_CLAN_IMAGE}/34134583/e92019b58354d6eee2211b1193c371d3a6ee0e86.png[/img] [b]Changes[/b] - Slime Core and Dr K. Removed, for now - The Slime is faster, can easily climb Stairs/Walls, and now shows "Motive Particles" in a deep blue. - Player always controls the Largest Slime, and de-spawned particles now wait to re-spawn until you return to the Spawn. - Placeholder art for background and Spawn/Goal have also received a small amount of attention. The next update will focus on Curved Blocks, 2-slime Splitting/Merging, and creating a new set of levels that do not require Slime Cores or Dr. K. The Demo will likely be limited to Slime+Slime Core, while Dr. K and future work will only be in the payed version. [img]{STEAM_CLAN_IMAGE}/34134583/d3eea9c75833e12e89ad3fc79543e683208465f2.png[/img] [i]Now even more old levels are broken[/i] [b]Why?[/b] Got carried away with Signed Distance Fields (SDF), which did "Not Much" besides give Me and my Idle CPU Cores a whole lot of work to do. Refactoring the Slime Core to work with SDF was a headache. Since having a good Slime Core relies on the Slime moving around nicely... If development of the Slime Core holds up work on the Slime, then that sucks. The Slime Researcher being a glorified T-pose is a bit embarrassing - But thankfully there's an Asset for that and, in the future, she'll be back! [img]{STEAM_CLAN_IMAGE}/34134583/97896e007348eae2320e840891a1b18df6edb132.png[/img] [i]Jobified, Parallelized, Spatial-Queried, Optimized, Foreverially Incorrectly Scale-fied[/i] [i]Note that the SDF on the Center Slime is actually rendered from the Right Slime (The black shadow on the Left of the Red Texture is the Center Slime)[/i] Some links if you'd like to learn more about Signed Distance Fields: [url=http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/]Ray Marching and Signed Distance Functions[/url] [url=https://shaderfun.com/2018/03/23/signed-distance-fields-part-1-unsigned-distance-fields/]Shader Fun SDF Series[/url] [url=https://iquilezles.org/articles/distfunctions2d/]List of 2D Distance Functions[/url]