Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. It's a fair and challenging game, dodging, timing, striking, you need to master them all to fight your way out of this cursed world.
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[h1]# New Features[/h1]
- Implemented dynamic adjustment of random map room rules to avoid difficulty in obtaining certain achievements and scrolls.
[h1]# DLC[/h1]
- When players attempt to use the Soul Keeper to convert weapons in the "Incarnation of Darkness" DLC, a confirmation prompt will now appear indicating that weapons cannot be changed in the DLC.
- In the enemy relic info screen of the "Incarnation of Darkness" DLC, players can now view the detailed info of the relics through the tips.
- Enemies in the "Incarnation of Darkness" DLC will no longer get the "Cursed Blood Void Clothing," "Cursed Blood Wave," "Thunder Eye," and "Abomination Sac" randomly.
- Fixed a script error in the difficulty selection interface of the "Incarnation of Darkness" DLC.
- Adjusted the DLC Ralciel's Parasitic Spore so that it no longer triggers BUFF effects, just like other projectiles.
- Modified the text of DLC Tindra's weapon description.
[h1]# Adjustments[/h1]
- The Cursed Blood Bat now has a limit of five.
- Boss Rush battles now have background music.
- Changed the background music in the Staff Roll screen.
- Added separate mini-map icons for coins, dark golds, and relics.
- [b]Adjusted the implementation details of relics[/b]:Unstable Converter, Hongde's Letter, Spider Inner Alchemy, Windward Cape, Chipped Hound, Earthshaker, Glasses Cat's Bell, Shield of Apathy, Blood Pawnshop, Cursed Blood Coin.
[h1]# Fixes[/h1]
- Fixed an issue where defeating the Shadow while holding the Eye Devourer's Pupil and Soul Jade would cause the Shadow's health bar to disappear.
- Fixed an issue where the description text of the Disenchantment Bead was too long in the item selection screen.
- Fixed an issue where holding the Corpse Pill would prevent the player from regaining stamina, MP, and removing negative effects after completing a level. Now players with the Corpse Pill can still regain stamina and magic, but they will not regain HP when entering a new level.
- Fixed an issue where the Unstable Converter's effect would be lost when crossing rooms.
- Fixed an issue where Curse effects would be lost after activating the Rampage Set and resetting the level.
[h1]# Localization[/h1]
- Adjusted English text based on feedback.