OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.
hi, real quick update to fix a few lingering issues
full changelog:
[list]
[*] shop menus in aspect ratios other than 16:9 now show correctly
[*] (finally) fixed bullet tracers being visible through walls
[*] adjusted some loose loot positions in one of the local office variants (the night one)
[*] fixed warehouses sewer transition still having the door when it doesnt actually place a sewer piece, also stopped non-exit sewer pieces from being able to spawn
[*] increased the time taken to activate the warehouses sewer exit (from 14 seconds to 20 seconds)
[*] cluster will now properly fail when leaving without returning to the main server instead of giving the abandon penalty (youll now only get abandoned when leaving without ever activating the main server in the first place)
[/list]