Post-Launch Update

OASIS: Tokyo

OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.

Hi! Just a real quick post-launch update with a few quality of life features. Changelog: - changed interaction raycast to a spherecast (little more leeway for item pickup in some cases, should be mostly the same otherwise) - added a world record time to the tutorial timeboard (if you beat this - email me with a video of the attempt and the name you want on the board: skaaiedev@gmail.com - make sure to have the subject start with something like [world record] or i probably wont see it) - added an objective reminder at the start of each mission (this can be disabled via "skip obj message" in settings) - fixed an issue where gang high threat targets wouldn't wear their helmets sometimes I have began working on changing everything so all the text in the game can be localized, however there's a lot of text in the game so it'll be a while before actually translating the game becomes a possibility. Thanks for the support so far, I really appreciate it!