- Fixed bug when exiting a level and entering another quickly that crashed the game.
- Fixed bug where extreme mode allowed you to access even if you didn't meet the requirements.
- Slight decrease in the firing speed of the first boss, 45 to 50 milliseconds.
During development, and thanks to the feedback from those who played the betas, I decided to make Tilebreaker a challenging game. Finding that point has not been easy and surely it is still necessary to tweak some variables.
Many thanks to those who bought the game.
I'm looking forward to your feedback to keep improving!