v1.4 Update

OASIS: Tokyo

OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.

Hi! A bit under two weeks after the game's first anniversary, here's 1.4. Don't really have too much to say for this update, but you can check out some of the new stuff in the trailer below. As always, the full changelog link can be found at the bottom of this post. [previewyoutube=VcIiT0xx8Vc;full][/previewyoutube] [h3]Questing System[/h3] This new update features a new optional "more traditional" quest/task system. It's unlocked once reaching max rep, mostly taking place in a new underground facility area. It can be accessed through a now accessible door in the side alley of Arinobu. [img]{STEAM_CLAN_IMAGE}/44558207/be808da1b17608aee9e194d253e3b6a0d37f7fd9.png[/img] During the quest line, you'll get some rare items as rewards and encounter 2 new bosses. You'll also get a special reward for completing it, which may make the later stages of the Oasis Hunt easier. I go into more detail about this new system and area in the full changelog. [h3]Reload Reanimations[/h3] As you might have noticed if you watched the update's trailer above, I went and reanimated all of the weapon reloads. As a result, most reloads are around twice as long as they were previously. Still definitely not the best at doing these animations, but I hope these are better! Also included in this update are (in total) 4 new weapons and a new cyberware, as well as a few balance changes and bug fixes. If your stash was broken previously and you didn't report it on the discord, it [i]should[/i] be fixed now: items that didn't actually exist or weren't set correctly will no longer prevent the stash from loading. As always, the full changelog can be found [url=https://sky675.github.io/changelogs/oasis-tokyo-14/]here[/url] and please report any bugs or issues you find in the discord. Hope you enjoy this update!