OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.
hi! just another real real quick hotfix to fix some stuff i forgot with the last hotfix, plus some stuff that was meant for 1.2 but should be stable enough to include now
changelog:
[list]
[*] fixed request system not loading correctly on some (existing? all?) saves
[*] forgot to add the layer for upload servers to the new interaction layermasks, the upload obj type should now actually be playable again (woops)
[*] new inventory background (blurred transparency)
[*] new grenade mechanics:
[*] doesn't automatically throw on hotkey press anymore
[*] press lmb or rmb to overhand or underhand throw respectively
[*] can hold button to cook the grenade
[*] while cooking, can cancel by either switching weapons or pressing r
[*] throws towards where you're looking now, instead of awkwardly to the left
[*] new explosion effect
[*] no changes to grenade damage/range/physics have been made, so the explosion effect is a bit too big right now
[/list]