OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.
Hi! Welcome to the first full post-launch update, v1.1. I've got more quality of life features as well as some new items and other stuff in this update.
Here's a small preview of two of the things this update contains:
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[img]{STEAM_CLAN_IMAGE}/44558207/3932ad0fc7f56c573a3689c26ac72c59edc6468b.png[/img]
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[h3]Additions[/h3]
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[*] Added a button to the cyberware shop UI that allows you to reset your skills AND cyberware for 100k
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[*] You'll get the price of your cyberware back as well after paying the 100k
[*] This button is disabled in hardcore mode and during endgame runs
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[*] Added a new feature to the arinobu hub that is unlocked at reputation level 1: Request List
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[*] List of different items that you can turn in to get a monetary and/or xp reward
[*] Item list refreshes every 7 missions
[*] May need multiple of the same item, in this case you need the requested amount of said item in your inventory in order to turn it in
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[*] Added a new save option: Naked Mode
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[*] Start with no items in the stash
[*] In the intro, only the free knife will spawn
[*] Reminder that said free knife is also always available in Military Shop (provided you arent in debt)
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[*] Added container items that can store items in the stash
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[*] 2 can be bought from a new category in Kaya's Clothing
[*] 2 can be found in the corporate warehouses areas (Kibinna and SattoTrans)
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[*] Added new weapon gadget: DualG
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[*] A combination flashlight + laser, press toggle gadget to switch through the modes
[*] Found in a new gadgets upgrade level in Military Shop or rarely as loot
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[*] Mags can now have reload speed effects attached to them, larger/smaller mags will now take more/less time to reload respectively
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[*] Primarily this will effect the various AK mags, stanag mags, the k71 extended mag, and the skotina drum mag
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[*] Added new weapons, 2 rifles and 1 smg:
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[*] The RSKA-92, a semi-auto + 2 round burst 5.45 rifle
[*] Also added a 5.45 10 round mag to go with it (also compatible with the 74, and the 30 rounders are also compatible with the new weapon ofc)
[*] The FMR 5.56, a bullpup assault rifle that accepts stanag mags
[*] The VZ 3, a fast firing 9x19 SMG
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[*] Added 3 new magazines: 1 for stanag guns, 1 for 7.62 AKs, and 1 for 5.45 AKs, all of which are 30 round mags that have 20% increased reload speed and +2 bullets per drag
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[*] Will still be 1 bullet per drag in hardcore
[*] Can be bought from Military Shop or found rarely as loot
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[*] Set up Steam Cloud (will only save your saves + keybinds though)
[*] Added a handful of new junk items to find and sell
[*] Added a few new sections in a few area types
[*] Added a little hint text that appears to help let you know when a priority mission is available to do
[*] [spoiler]Added a small hint on where to start for the secret in Arinobu that appears on saves that have gotten an ending[/spoiler]
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[h3]Adjustments/Balance Changes[/h3]
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[*] Clarified a few things in the help menu, particularly:
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[*] About default attachments
[*] Changing the explanation of priority missions to use the correct name
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[*] Added a reminder that active cyberware needs to be hotkeyed to the descs of cyberware that can be hotkeyed
[*] Made some minor adjustments to the intro scene
[*] The IMA AK handguard now has a gadget slot
[*] 20 round stanag mags now load 4 bullets per drag instead of 5 (10 and 30 rounds unchanged)
[*] Increased the base price of 20 and 30 round stanag mags slightly (like less than 100 yen more each)
[*] Local Office areas should make a little more sense spatially now
[*] Reduced the glitch effect on the progress bar on upload servers
[*] Reduced export payment by about 33% across the board (affects all exports, including ones that are ready to be collected and currently being sold)
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[h3]Bug Fixes[/h3]
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[*] Fixed attachments on the default M4/R16 handguard being offset
[*] Fixed a typo in the descs of the AK series of weapons
[*] Fixed the Type-89 not accepting 10 round mags
[*] Fixed the PM5 magazine having its old name in its desc
[*] Fixed a few generation issues with warehouses
[*] Fixed permadeath ironman saves unintentionally being deleted when returning to menu after getting an ending
[*] Fixed certain ai sometimes walking off of their intended path in a certain ending
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Thank you for the support so far! I hope you enjoy this update.