v1.1.3: Third Quantile Patch

Full Gear

Fight and engineer your way through a steampunk dungeon in this traditional roguelike. Build Drones to gain additional firepower, use Wheel Tokens to time your attacks, and learn from the past as you go. Are you better than the machines?

Hello, adventurers! Another small patch, with boss item buffs, armor sprites, and some wacky fixes. Two quests now save correctly, and one is way easier to complete! Have fun. v1.2 will have Weapons in the big inventory sprite, completing any outfit. Flashy! As for v1.3... it probably won't exist. But v2.0 might. See you around! [h2]v1.1.3: Third Quantile Patch[/h2] [i]Save File Version is now 2. Previous save files will be deleted automatically.[/i] Added: you can now see your equipped Armor in the inventory sprite. Only weapons to go! Buffed: Holy Water now gives Wrathed enemies -20 Accuracy instead of doing literally nothing Buffed: "Blitz" Crit "bonus" -10 -> -5 Buffed: "My Masterpiece" now has Primed Buffed: "Corruption Incarnate" now inflicts 10 turns Marked instead of Regeneration Buffed: "Climate" healing value every 12 turns 1 -> 3 Buffed: "High Acid Sensors" now also has Identify Buffed: "Shocking Quads" charge drain from enemy Drones 1 -> 2 Nerfed: Cursing Trap curse 1 -> 0.5 Nerfed: "What Is Love?" achievement Drones 9 -> 6 Nerfed: the Designer quest is now easier (the correct Unit has different particles) Changed: "Optimum" now has +1 Health on resisting effects (instead of Healing) Changed: "Complex Vibrations" now has Automatic (instead of Negate Frozen) Changed: Drones now have a bit different targeting. [list] [*] Drones with any Parts will instead prioritize active enemies near the player. They can still fire at their own nearest target. [*] Parts determine which order they care about: Life Sensors will find low health enemies near the player. [*] If no active enemies exist, they'll always default to their own nearest enemy. [*] Naturally, Disconnected drones still always pick the nearest entity to murder! [/list]Changed: using throwables is now done with Space (instead of Enter) Changed: cooldowns of equipped items are now drawn below the item Fixed: Statues, Void Spiders and the important Connected Unit are now saved/loaded correctly Fixed: skipping from title screen to dungeon now properly deletes your old save file Fixed: crash when force-talking to Alectron after completing a Goal Fixed: invisible Traps would be detected when tab-swapping targets Fixed: you can no longer swap places with Drones in Forcefields Fixed: sometimes refunded bullets would not be aligned on the grid Fixed: Disconnected and Feared now affect enemies immediately, with no more turn delay