Full Gear v3.0.2

Full Gear

Fight and engineer your way through a steampunk dungeon in this traditional roguelike. Build Drones to gain additional firepower, use Wheel Tokens to time your attacks, and learn from the past as you go. Are you better than the machines?

Stealth update that fixes some things that bothered me. No biggie. Full Gear is signed up for Turn-Based RPG fest, so I want to have it up to code. There's a new feature, though! v3.0.2 Added: [b]the Storage[/b]. [list] [*] One Mechanical Storage will spawn next to a random Tunnel Device in the Kernel. [*] It will hold 36 items of any type. Anything. Throw your spare equipment in there! [*] Of course, they're inaccessible if you're stuck in any other area. [*] They are visible on the map as well! So relax. And when you save your game, your items stay intact. [/list]Added: you can now switch between four title themes [list] [*] Standard, Half Moon, Two Bolts, and the final boss. [*] Naturally, these themes are locked until you see their respective content. [/list]Added: sounds/particles when moving Tokens around Added: particles when using the Pressure Tank Added: "item already equipped" message when Quickslotting equipped items Buffed: "I Can Only Pray" is now Boss quality Nerfed: Domes try to summon 4+L -> 3+L enemies Nerfed: the 3.0 boss in various, small ways Nerfed: Flux Repressor's "Broken Inside" healing 6+3L -> 5+2L Nerfed: Current's Eye and Flux Repressor Bonus Defense/Sight 4 -> 3 turns Nerfed: Designer now requires 4 -> 6 items for his special armor Nerfed: Curse is now rounded down before used to spawn Wrathed enemies [list] [*] This is because common Cursing traps give 0.5 curse, but that alone shouldn't do anything yet. [*] Effectively, 2.5 Curse is now 2 Curse, and 0.5 Curse is none. [/list]Changed: the main menu settings are now six relevant settings Changed: disabled tokens now show a clear red cross Changed: trying to use the Amethyst Tongs on ineligible Utilities now has an error message Changed: added some orange boundaries to otherwise boring boxes Fixed: Summer events would trigger late in the month Fixed: the Wasteland NPC room no longer spawns seasonal decoration Fixed: slightly awkward background rectangle for temperature tooltip and right-click help Fixed: Programmer's Kind Regards wouldn't work Fixed: secondary stats (Crit, Shield etc) would show decimals, which don't matter Fixed: the tutorials "check anything!" message wouldn't disappear Fixed: "Click to move" message appeared over unmoveable items v3.0.3 Added: unique animations for five strong weapons Nerfed: Lead Engineer Defense 100 -> 40 Nerfed: Lead Engineer Resistance 500 -> 95 Fixed: crash when saving with a Powerhouse cogwheel Fixed: softlock when saving then returning to the Powerhouse Fixed: the Powerhouse now has the correct tileset when loading a save Fixed: randomized Statue colors when loading a save (I wonder why?) Fixed: Storage no longer duplicated items when saving Fixed: Double Vision would make discovered NPC's not appear on Tunnel Device maps Fixed: when refilling Potions, the acid now properly connects to nearby acid pools Fixed: Precision Token, when aiming with Tab, would sometimes drop bullets in walls Fixed: dead Drones now have no sight Fixed: reloading a save would prevent the Spellcaster to drop Fixed: Watchmaker's quest item sprite appears when playing as Devi Fixed: Reapers used "wrong" tile marker sprites Fixed: Liz no longer has any access to the Electric Connectors Fixed: Liz' true ending works again Fixed: Liz' Boss Log was the same as Devi's Fixed: some spoiler stuff. Don't worry about it. See you around.