Fight and engineer your way through a steampunk dungeon in this traditional roguelike. Build Drones to gain additional firepower, use Wheel Tokens to time your attacks, and learn from the past as you go. Are you better than the machines?
Stealth update that fixes some things that bothered me. No biggie. Full Gear is signed up for Turn-Based RPG fest, so I want to have it up to code.
There's a new feature, though!
v3.0.2
Added: [b]the Storage[/b].
[list]
[*] One Mechanical Storage will spawn next to a random Tunnel Device in the Kernel.
[*] It will hold 36 items of any type. Anything. Throw your spare equipment in there!
[*] Of course, they're inaccessible if you're stuck in any other area.
[*] They are visible on the map as well! So relax. And when you save your game, your items stay intact.
[/list]Added: you can now switch between four title themes
[list]
[*] Standard, Half Moon, Two Bolts, and the final boss.
[*] Naturally, these themes are locked until you see their respective content.
[/list]Added: sounds/particles when moving Tokens around
Added: particles when using the Pressure Tank
Added: "item already equipped" message when Quickslotting equipped items
Buffed: "I Can Only Pray" is now Boss quality
Nerfed: Domes try to summon 4+L -> 3+L enemies
Nerfed: the 3.0 boss in various, small ways
Nerfed: Flux Repressor's "Broken Inside" healing 6+3L -> 5+2L
Nerfed: Current's Eye and Flux Repressor Bonus Defense/Sight 4 -> 3 turns
Nerfed: Designer now requires 4 -> 6 items for his special armor
Nerfed: Curse is now rounded down before used to spawn Wrathed enemies
[list]
[*] This is because common Cursing traps give 0.5 curse, but that alone shouldn't do anything yet.
[*] Effectively, 2.5 Curse is now 2 Curse, and 0.5 Curse is none.
[/list]Changed: the main menu settings are now six relevant settings
Changed: disabled tokens now show a clear red cross
Changed: trying to use the Amethyst Tongs on ineligible Utilities now has an error message
Changed: added some orange boundaries to otherwise boring boxes
Fixed: Summer events would trigger late in the month
Fixed: the Wasteland NPC room no longer spawns seasonal decoration
Fixed: slightly awkward background rectangle for temperature tooltip and right-click help
Fixed: Programmer's Kind Regards wouldn't work
Fixed: secondary stats (Crit, Shield etc) would show decimals, which don't matter
Fixed: the tutorials "check anything!" message wouldn't disappear
Fixed: "Click to move" message appeared over unmoveable items
v3.0.3
Added: unique animations for five strong weapons
Nerfed: Lead Engineer Defense 100 -> 40
Nerfed: Lead Engineer Resistance 500 -> 95
Fixed: crash when saving with a Powerhouse cogwheel
Fixed: softlock when saving then returning to the Powerhouse
Fixed: the Powerhouse now has the correct tileset when loading a save
Fixed: randomized Statue colors when loading a save (I wonder why?)
Fixed: Storage no longer duplicated items when saving
Fixed: Double Vision would make discovered NPC's not appear on Tunnel Device maps
Fixed: when refilling Potions, the acid now properly connects to nearby acid pools
Fixed: Precision Token, when aiming with Tab, would sometimes drop bullets in walls
Fixed: dead Drones now have no sight
Fixed: reloading a save would prevent the Spellcaster to drop
Fixed: Watchmaker's quest item sprite appears when playing as Devi
Fixed: Reapers used "wrong" tile marker sprites
Fixed: Liz no longer has any access to the Electric Connectors
Fixed: Liz' true ending works again
Fixed: Liz' Boss Log was the same as Devi's
Fixed: some spoiler stuff. Don't worry about it.
See you around.