Stealth update that fixes some things that bothered me. No biggie. Full Gear is signed up for Turn-Based RPG fest, so I want to have it up to code.
There's a new feature, though!
v3.0.2
Added: [b]the Storage[/b].
[list]
[*] One Mechanical Storage will spawn next to a random Tunnel Device in the Kernel.
[*] It will hold 36 items of any type. Anything. Throw your spare equipment in there!
[*] Of course, they're inaccessible if you're stuck in any other area.
[*] They are visible on the map as well! So relax. And when you save your game, your items stay intact.
[/list]Added: you can now switch between four title themes
[list]
[*] Standard, Half Moon, Two Bolts, and the final boss.
[*] Naturally, these themes are locked until you see their respective content.
[/list]Added: sounds/particles when moving Tokens around
Added: particles when using the Pressure Tank
Added: "item already equipped" message when Quickslotting equipped items
Buffed: "I Can Only Pray" is now Boss quality
Nerfed: Domes try to summon 4+L -> 3+L enemies
Nerfed: the 3.0 boss in various, small ways
Nerfed: Flux Repressor's "Broken Inside" healing 6+3L -> 5+2L
Nerfed: Current's Eye and Flux Repressor Bonus Defense/Sight 4 -> 3 turns
Nerfed: Designer now requires 4 -> 6 items for his special armor
Nerfed: Curse is now rounded down before used to spawn Wrathed enemies
[list]
[*] This is because common Cursing traps give 0.5 curse, but that alone shouldn't do anything yet.
[*] Effectively, 2.5 Curse is now 2 Curse, and 0.5 Curse is none.
[/list]Changed: the main menu settings are now six relevant settings
Changed: disabled tokens now show a clear red cross
Changed: trying to use the Amethyst Tongs on ineligible Utilities now has an error message
Changed: added some orange boundaries to otherwise boring boxes
Fixed: Summer events would trigger late in the month
Fixed: the Wasteland NPC room no longer spawns seasonal decoration
Fixed: slightly awkward background rectangle for temperature tooltip and right-click help
Fixed: Programmer's Kind Regards wouldn't work
Fixed: secondary stats (Crit, Shield etc) would show decimals, which don't matter
Fixed: the tutorials "check anything!" message wouldn't disappear
Fixed: "Click to move" message appeared over unmoveable items
v3.0.3
Added: unique animations for five strong weapons
Nerfed: Lead Engineer Defense 100 -> 40
Nerfed: Lead Engineer Resistance 500 -> 95
Fixed: crash when saving with a Powerhouse cogwheel
Fixed: softlock when saving then returning to the Powerhouse
Fixed: the Powerhouse now has the correct tileset when loading a save
Fixed: randomized Statue colors when loading a save (I wonder why?)
Fixed: Storage no longer duplicated items when saving
Fixed: Double Vision would make discovered NPC's not appear on Tunnel Device maps
Fixed: when refilling Potions, the acid now properly connects to nearby acid pools
Fixed: Precision Token, when aiming with Tab, would sometimes drop bullets in walls
Fixed: dead Drones now have no sight
Fixed: reloading a save would prevent the Spellcaster to drop
Fixed: Watchmaker's quest item sprite appears when playing as Devi
Fixed: Reapers used "wrong" tile marker sprites
Fixed: Liz no longer has any access to the Electric Connectors
Fixed: Liz' true ending works again
Fixed: Liz' Boss Log was the same as Devi's
Fixed: some spoiler stuff. Don't worry about it.
See you around.