Full Gear v3.0.2

Stealth update that fixes some things that bothered me. No biggie. Full Gear is signed up for Turn-Based RPG fest, so I want to have it up to code. There's a new feature, though! v3.0.2 Added: [b]the Storage[/b]. [list] [*] One Mechanical Storage will spawn next to a random Tunnel Device in the Kernel. [*] It will hold 36 items of any type. Anything. Throw your spare equipment in there! [*] Of course, they're inaccessible if you're stuck in any other area. [*] They are visible on the map as well! So relax. And when you save your game, your items stay intact. [/list]Added: you can now switch between four title themes [list] [*] Standard, Half Moon, Two Bolts, and the final boss. [*] Naturally, these themes are locked until you see their respective content. [/list]Added: sounds/particles when moving Tokens around Added: particles when using the Pressure Tank Added: "item already equipped" message when Quickslotting equipped items Buffed: "I Can Only Pray" is now Boss quality Nerfed: Domes try to summon 4+L -> 3+L enemies Nerfed: the 3.0 boss in various, small ways Nerfed: Flux Repressor's "Broken Inside" healing 6+3L -> 5+2L Nerfed: Current's Eye and Flux Repressor Bonus Defense/Sight 4 -> 3 turns Nerfed: Designer now requires 4 -> 6 items for his special armor Nerfed: Curse is now rounded down before used to spawn Wrathed enemies [list] [*] This is because common Cursing traps give 0.5 curse, but that alone shouldn't do anything yet. [*] Effectively, 2.5 Curse is now 2 Curse, and 0.5 Curse is none. [/list]Changed: the main menu settings are now six relevant settings Changed: disabled tokens now show a clear red cross Changed: trying to use the Amethyst Tongs on ineligible Utilities now has an error message Changed: added some orange boundaries to otherwise boring boxes Fixed: Summer events would trigger late in the month Fixed: the Wasteland NPC room no longer spawns seasonal decoration Fixed: slightly awkward background rectangle for temperature tooltip and right-click help Fixed: Programmer's Kind Regards wouldn't work Fixed: secondary stats (Crit, Shield etc) would show decimals, which don't matter Fixed: the tutorials "check anything!" message wouldn't disappear Fixed: "Click to move" message appeared over unmoveable items v3.0.3 Added: unique animations for five strong weapons Nerfed: Lead Engineer Defense 100 -> 40 Nerfed: Lead Engineer Resistance 500 -> 95 Fixed: crash when saving with a Powerhouse cogwheel Fixed: softlock when saving then returning to the Powerhouse Fixed: the Powerhouse now has the correct tileset when loading a save Fixed: randomized Statue colors when loading a save (I wonder why?) Fixed: Storage no longer duplicated items when saving Fixed: Double Vision would make discovered NPC's not appear on Tunnel Device maps Fixed: when refilling Potions, the acid now properly connects to nearby acid pools Fixed: Precision Token, when aiming with Tab, would sometimes drop bullets in walls Fixed: dead Drones now have no sight Fixed: reloading a save would prevent the Spellcaster to drop Fixed: Watchmaker's quest item sprite appears when playing as Devi Fixed: Reapers used "wrong" tile marker sprites Fixed: Liz no longer has any access to the Electric Connectors Fixed: Liz' true ending works again Fixed: Liz' Boss Log was the same as Devi's Fixed: some spoiler stuff. Don't worry about it. See you around.