Hello, adventurers! I'm working on v3.0, but it's all pretty slow so I can't make any promises yet.
This update is mostly to test out some new features, mainly a new Bell type, trap type, and Gases. Can you guess what the update will be about?
[h1]Gases[/h1]
A mildly experimental feature is gases. Gases stay on a tile for a set number of turns, applying their effect to any entity touching them before disappearing. Enemies don't try to avoid gases, but their effects stack up quickly if you're not careful.
[img]{STEAM_CLAN_IMAGE}/43187934/1a1129a722eee0c1d0af425770b50611e0cc9787.png[/img]
You can check them to see what they do. Currently, they come in 6 colors and are restricted to a few places:
[list]
[*] The new Plasma Trap (summons Red Malus Attack gas)
[*] Burn Drive (instead of AoE fire, now creates Orange burning gas)
[*] Acidgamation (now also drops Green blighting gas)
[*] Mercenary (instead of AoE freeze, now creates Blue freezing gas)
[*] Pounder Droid (instead of AoE corruption, now creates Purple corrupting gas)
[*] Confusion Trap (now creates Gray disconnecting gas, and inflicts Establishment to activator only.)
[/list] Hope you like them, they feel really steampunk.
[h1]Bell of the Sky[/h1]
A ninth Bell type has been added! Now you get to fill up the Bell Belt Box thingy you can find somewhere, probably.
[img]{STEAM_CLAN_IMAGE}/43187934/dc2836a6d41c607ed58bdcec294b68c6162dc2d7.png[/img]
In true Bell fashion, it has a positive effect (grants Levitation) and a negative effect (Roots enemies nearby). Use it for getting over in-the-way traps, avoiding lava or acid, and effectively stun too dangerous enemies chasing you.
It's worth noting that the Bell Tower does not require a Bell of the Sky, and there's no guarantee you'll find it anywhere... yet.
[h2]v2.2.1: Patch[/h2]
Added: a ninth Bell type? What's going on?
Added: a new base Trap, Plasma Trap? This is... strange.
Added: Generator inventory sprites
Added: visuals for the Zone Scanner and the Creator Medal
Changed: as decribed above, some enemies and traps use gases instead of AoE.
Buffed: Thief's Blessing now grants +50% Crit to affected enemies.
[list]
[*] This means you have much more crit on anything that's burning, blighted, defenseless, or blinded.
[*] The crit bonus does NOT increase with more effects, but Aromatic Lens does double it.
[/list]Buffed: Bosses now always cleanse Feared immediately.
Nerfed: Plasma Drone Parts have been rebalanced a bit.
[list]
[*] All Plasma parts now require 2 Part slots. To make this clearer, free Part slots are now shown.
[*] Plasma Core no longer grants fire on regeneration.
[*] Plasma Sensors now grants fire on regeneration (replaces previous functionality).
[/list]Fixed: some Halloween decoration would stick around