V0.965 | ACT IV Launch | Multiplayer Passenger | New Time Tunnel

No Time

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

[h2]Hello fellow players.[/h2] [h3] I wanted to make you a nice late advent gift ahead of Christmas.[/h3] [h2]ACT IV[/h2] [img]{STEAM_CLAN_IMAGE}/34710162/3439eeb1e747b3f0d87c385c9234194964eac01c.gif[/img] [h3]Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, [i]a lost in days studio experience[/i]. If you encounter bugs during the playthrough, feel free to report them :)[/h3] [h3] [img]{STEAM_CLAN_IMAGE}/34710162/a94f2baf9ca11054ea4f5b78ff334dcb4de59a49.gif[/img] Return to your safe house where you left of with the epilogue quest part 2. There you will need to find a cartography tower in the ape head cluster![/h3] [h2]MULTIPLAYER PASSENGER[/h2] [img]{STEAM_CLAN_IMAGE}/34710162/00e191483cb3ff273b046460869ebff199a8e72e.gif[/img] [h3]Want to travel alongside your friends? Enter their passenger seat and go! [img]{STEAM_CLAN_IMAGE}/34710162/54b8b4c6e4a6164175ab358d57712622799ef29f.gif[/img] Just make sure you trust them enough so they won't leave you without a time machine out there somewhere in the past.[/h3] [h2] NEW TIME TRAVEL WORMHOLE[/h2] [img]{STEAM_CLAN_IMAGE}/34710162/580b9f0f253ddc243e912af09c9c1328453c6120.gif[/img] [h3]I wanted something to visualize travel through the fourth spacial dimension, I settled for some nice blending between destination and departure as well as space warping past you. I may add some redshifting or blueshifting based on you going to the past or forward in some future update.[/h3] [h2]CITIZEN GO CRAZY[/h2] [img]{STEAM_CLAN_IMAGE}/34710162/e06f167071701293d99b922084653814c8e89147.gif[/img] [h3]If you time travel, or shoot around, or bring big beasts like mammoths into the modern age, Citizen will react appropriately. [/h3] [img]{STEAM_CLAN_IMAGE}/34710162/ec9845c4593177f348fa938f427614b8f4d06319.gif[/img] [h3]Now I wish you a good rest of the advent time, and a beautiful Christmas as well as a good start into the new year! I wish you a truly good, a quiet and reflective time as we celebrate and commemorate the light of the world becoming man to dwell among us.[/h3] [h3]God bless[/h3] [h3]-Erathor[/h3] December 20th V0.965 [list] [*] Added ACT IV [*] Added the checkkey intrinsic to the athor code function set (a readkey check which does not make the routine stop) [*] Added remote mini messages on your plc from edward and co. [*] Added go crazy mode for normal Citizen when they see time travel stuff happen or when bullets are being shot or having big predators around [*] Added the ability to ride in your other friends cars as passengers in multiplayer [*] Flipped the y coordinate for the plc code program to make things easier (From positive y being down to being up) [*] Added new themes to prelude the main theme, Paul Clearman Theme in many variations [*] Revamped the safe houses default look [*] Revamped the cars time travel sequence whilst traveling through the worm hole [*] Revamped the pistol aim animation for npc's [*] Revamped the time travel effects of agents since they use the Pyradome Time Machine as source [*] Lowered the punch physics strength of things flying away [*] Fixed the weapon rack from being able to be used remotely as gun turret [*] Fixed floating items or duplicates in inventory from switching quickly with full inventory p1 [*] Various fixes to act 4 and remote controlling your car whilst in your passenger seat [*] Fixed a cause of items disappearing at random (caused by the animal script somehow taking your items even if not in range) [/list]