V 0.9 Patch Notes (Updated to p9)

No Time

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

Hello fellow players, here are the patches listed since the last announcement. [url=https://store.steampowered.com/news/app/1043340/view/6591639331845943822?l=english]Link the the UPDATE post [/url] Enjoy the game and God bless! [list] p2 [*] Fixed the Meta explosion from happening for time cars [*] Fixed the syncing of cars traveling through time p3 [*] Added Szoguns Artwork into the Mod Loader [*] Fixed the recallgate bug, upon which you could not return from your time gating p4 [*] Incrased the size of the sir atom trigger box [*] Excluded the time wipe for act 2s cave in 33 ad just in case someone drops quest essential items there [*] Fixed players head from appearing white if in Multiplayer [*] Fixed a bug where in bill the 2nd instead of the first be talking in ACT 3s Last Stage Quest (Thanks Neko for the report) [*] Fixed the floating head bug for other players when wearing a taxi costume [*] Fixed the items from not appearing for other players when dropped or used [*] Fixed the time wave event from not triggering when traveled to [*] Fixed the time wave event from not triggering when traveled to [*] Fixed the focus on the chat screen so you wont have to click on it all the time to type p5 [*]Added SSAO [*]Moved out the wheels a bit more so they don't look so tucked into the car [*]Modified the cars door model a bit [*]Made some alterations in the code so hopefully player with lower frames don''t get hazard when moving with the car11 [*]Fixed some more typos [*]Fixed the taxi costume texture for past selves [*]Improved some of the Quest Description for Mansion Crimson p6 [*]Fixed the missing description for bounties, as to where to drop them off [*]Fixed the small amount of citizen spawns in byroad before 1900 [*]Fixed a bug in act 3 where in you would be stuck in mouse mode view at the beginning of the game p7 [*]Fixed a bug which would spawn endless droves of bullets during the Diverting Actions Quest in the AI base [*]Added weapon aiming [*]Revamped the EPA visuals p8 [*]Fixed more typos [*]Fixed the flash lights looks [*]Fixed clouds from not appearing in the sky [*]Fixed glass items from respawning if crashed to the ground [*]Fixed dropped items from not spawning anymore if traveling back to the same date in time [/list]