Patch Notes V0.955

No Time

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

[h3]Hello fellow players, there have been a couple of patches these past weeks and here are the patch notes! [/h3] [b]God bless and have fun time traveling![/b] [b]-Erathor[/b] [list] p1 [*] Added passive plane pitch rotation on based on roll [*] Added a clutter option in Gameplay settings for flyer glasses [*] Added resetting of Waypoint markers after time travel [*] Fixed some texture issues with the manhole and model issues in the sunny district [*] Fixed the juke box performance impact [*] Fixed the tiki hotel trader from not adjusting to new currency [*] Fixed flyer glass ui being triggered by past selves [*] Fixed the inability to leave the mechanics modification menu on linux [*] Fixed the wheels from not properly retracting in plane mode if struck by lightning [*] Fixed the ability to open the multiplayer chatbox during dialogue and other menus p2 [*] Fixed the hacking hatch mini game from being in german [*] Fixed the ui at the colorpicker [*] Fixed the missing translation for red rock [*] p3 [*] Added the upper attachment for voltage count to Yebay [*] Fixed the badly visible 3rd person hover and reactor state ui [*] Fixed the hover ramp accelerators [*] Fixed some level and texturing bugs in the Sunny District [*] Fixed the custom shadow settings from not saving after restart [*] p4 [*] Lowered the likelihood of lightning striking the car without the rod [*] Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier [*] Fixed a bug which would make you lose a held item when leaving the safehouse [*] Fixed longer text on boxes to be better visible, not clipping through the mesh [*] Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3) p5 [*] Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys [*] Fixed the broken map markers, not updating upon new ones found and so on p6 [*] Fixed getting hungry over time when in the pause menu [*] Fixed the gate at the Alaska base from not moving [*] Fixed citizen from wrong periods spawning in the viking area during the 1050s [*] Fixed the order position of the citizen for the diner in sunny beach [*] Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel [*] Fixed the car in plane more from spazzing out during time travel [*] Fixed a bug with Westwood potentially not appearing during the last chase in act 3 p7 [*] Added health buff linked to muscles (5 health is default + additional 10 with max health) [*] Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat *0.01) [*]Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage * 0.05) [*] Fixed Jason's texture when talking p8 [*] Fixed the torches from turning into one meta if you buy them twice [*] Fixed the one shot kills of the agents and other enemies [*] Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2 [*] Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended [*] -Fixed the flyer goggles from carrying over to other save files as being active [*] Fixed enemy npcs from not punching you if in range and just standing p9 [*] Added a hint for 2014 Edward in the facility quest in which he tells you that you need both items [*] Fixed the missing commentary of Edward on repeated coffee machine use in the prologue [*] Fixed the versus music from the pizza battle from appearing randomly around pine island [*] Fixed the messages from the church from floating in air when held [*] Fixed the missing game over from having your time machine collide with a past self machine [*] Fixed a bug in which the trade menu selling and buying menu for controller mode was broken/ not working p10 [*] Added easier hacking without room for error for the first prologue panel and added a tool tip for first time hackers [*] Added the taking in multiple people as bounties based on strength [*] Fixed the acceleration from being lower in hover boost mode [*] Fixed a bug where in multiplayer cars colliding would cause a game over [*] Fixed Gobbos from becoming Ice Gobbos in multiplayer sessions [*] Fixed a bug which would make Edward able to give you a wanted level for punching him [*] Fixed the fries position in the diner mini job [*] Fixed the missing glasses spawn in the 6/12 2014 [*] Fixes to the Vikings Quest during the Dragon battle [*] Fixes to the enemy bullet avoidance from overstepping [*] Fixed the past self cars wheel rotation and broken mesh loading for car mods [*] Fixed the start hover speed glitch by disabling input during transition [*] Fixed npcs you threw into prison spawning instead in air [*] Fixed the broken start into ACT 4 where you cannot move [/list]