Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!
[h3]Hello fellow players,
there have been a couple of patches these past weeks and here are the patch notes!
[/h3]
[b]God bless and have fun time traveling![/b]
[b]-Erathor[/b]
[list]
p1
[*] Added passive plane pitch rotation on based on roll
[*] Added a clutter option in Gameplay settings for flyer glasses
[*] Added resetting of Waypoint markers after time travel
[*] Fixed some texture issues with the manhole and model issues in the sunny district
[*] Fixed the juke box performance impact
[*] Fixed the tiki hotel trader from not adjusting to new currency
[*] Fixed flyer glass ui being triggered by past selves
[*] Fixed the inability to leave the mechanics modification menu on linux
[*] Fixed the wheels from not properly retracting in plane mode if struck by lightning
[*] Fixed the ability to open the multiplayer chatbox during dialogue and other menus
p2
[*] Fixed the hacking hatch mini game from being in german
[*] Fixed the ui at the colorpicker
[*] Fixed the missing translation for red rock
[*] p3
[*] Added the upper attachment for voltage count to Yebay
[*] Fixed the badly visible 3rd person hover and reactor state ui
[*] Fixed the hover ramp accelerators
[*] Fixed some level and texturing bugs in the Sunny District
[*] Fixed the custom shadow settings from not saving after restart
[*] p4
[*] Lowered the likelihood of lightning striking the car without the rod
[*] Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier
[*] Fixed a bug which would make you lose a held item when leaving the safehouse
[*] Fixed longer text on boxes to be better visible, not clipping through the mesh
[*] Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3)
p5
[*] Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys
[*] Fixed the broken map markers, not updating upon new ones found and so on
p6
[*] Fixed getting hungry over time when in the pause menu
[*] Fixed the gate at the Alaska base from not moving
[*] Fixed citizen from wrong periods spawning in the viking area during the 1050s
[*] Fixed the order position of the citizen for the diner in sunny beach
[*] Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel
[*] Fixed the car in plane more from spazzing out during time travel
[*] Fixed a bug with Westwood potentially not appearing during the last chase in act 3
p7
[*] Added health buff linked to muscles (5 health is default + additional 10 with max health)
[*] Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat *0.01)
[*]Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage * 0.05)
[*] Fixed Jason's texture when talking
p8
[*] Fixed the torches from turning into one meta if you buy them twice
[*] Fixed the one shot kills of the agents and other enemies
[*] Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2
[*] Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended
[*] -Fixed the flyer goggles from carrying over to other save files as being active
[*] Fixed enemy npcs from not punching you if in range and just standing
p9
[*] Added a hint for 2014 Edward in the facility quest in which he tells you that you need both items
[*] Fixed the missing commentary of Edward on repeated coffee machine use in the prologue
[*] Fixed the versus music from the pizza battle from appearing randomly around pine island
[*] Fixed the messages from the church from floating in air when held
[*] Fixed the missing game over from having your time machine collide with a past self machine
[*] Fixed a bug in which the trade menu selling and buying menu for controller mode was broken/ not working
p10
[*] Added easier hacking without room for error for the first prologue panel and added a tool tip for first time hackers
[*] Added the taking in multiple people as bounties based on strength
[*] Fixed the acceleration from being lower in hover boost mode
[*] Fixed a bug where in multiplayer cars colliding would cause a game over
[*] Fixed Gobbos from becoming Ice Gobbos in multiplayer sessions
[*] Fixed a bug which would make Edward able to give you a wanted level for punching him
[*] Fixed the fries position in the diner mini job
[*] Fixed the missing glasses spawn in the 6/12 2014
[*] Fixes to the Vikings Quest during the Dragon battle
[*] Fixes to the enemy bullet avoidance from overstepping
[*] Fixed the past self cars wheel rotation and broken mesh loading for car mods
[*] Fixed the start hover speed glitch by disabling input during transition
[*] Fixed npcs you threw into prison spawning instead in air
[*] Fixed the broken start into ACT 4 where you cannot move
[/list]