Patch Notes 0.94p6 | IMPORTANT PERFORMANCE FIX

No Time

Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 2077! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!

[h2]Hello fellow players. [/h2] [h3]I had players reporting an increase in performance drop for some over time as they played on one save file, which turned out to be due to redundant copies of items caused by your past self taking an item back to its inventory.[/h3] [h3]It should be fixed now and the redundant items will be removed out of your save file. If you encountered this issue, save and load your save a couple times so it can cycle through your inventory and remove the fake copies. This will work by the game checking if the item is in its box position, and later checking if it is not attached to any box in game.[/h3] [h3]Below are more patches that were made throughout the weeks after the update.[/h3] [h3] Have fun in No Time and God bless![/h3] [list] p1 [*] Fixed the police cars from not spawning prior to 2036 [*] Fixed the remote or controller items from not having a use f hint [*] Fixed the shopping alarm from not triggering [*] Fixed the back button from not triggering when interacting with the trade menu [*] Fixed the UI hints for the save system p2 [*] Disabled auto hover realignment by default [*] Fixed the scope from retaining its label which renders on top of the other canvas when trying to scope for planets [*] Fixed a technical mischaracterization of the full discharge chip (its series capacitor discharge not parallel) [*] Fixed the occasional disapperaing of the car in new game prologue p3 [*] Added interaction lines to the orrery (solar system model in cape dun) [*] Fixed the bug where notes would not give the flip page hint [*] Fixed the computer at the beginning of the prologue p4 [*] Fixed the broken uranium ore trigger in Athor's estate mine [*] Fixed the holo map placement for the safe house [*] Fixed the wrong naming for the Barracks Master in Cape Dun next update [*] Fixed the remote control from not working [*] Fixed the trader from not removing your item from the list to be bought if you took it away p5 [*] Fixed the issue where rebinding a keyboard button to null would not make it empty until reloading the game p6 [*] Added Gamepad Input as an Option in the controls settings [*] (so that people with controllers that trigger it constantly by accident can be deactivated) [*] Fixed entry logs in the 1989 Manhofer Facility [*] Fixed the missing German translation for eds message from 300bc [*] Fixed the inventory display when loading in a save with a held item [*] Fixed the byroad tavern from being called a saloon before 1840 [*] Fixed the heating plate on Edward's kitchen place from creating too much heat temperature [*] Fixed the ark charger inside the lightning gap in Mim's bases [*] Fixed the bug which would make enemies retain their big collision boxes, unable to pass them in close corridors [*] Fixed the wheel physics below 40 fps [*] Fixed the Pirates Quest [*] Fixed the bug where Npc's would be unable to punch feral animals [*] Fixed a bug which would make redundant duplicate items inside boxes and removed the lag issue caused from this by deleteing the redundant items [/list]