v0.46.0

The Perfect Tower II

The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!

[h2]Hi everyone![/h2] This update adds a new artifact, new icons for Construction Firm skills, the introduction of the 'Trust Fund' mechanic, and comprehensive in-game stats for tracking your [spoiler]era hits & kills[/spoiler]. We've improved the clarity and performance of a few features, such as the military tier rewards' updated visuals and quicker processing for air experiments. [img]{STEAM_CLAN_IMAGE}/38375443/94816336fa0177058b4a9e828ceb73c0d04b543b.png[/img] [h3]Trust Fund[/h3] Many players who previously only played non-incremental games struggle with the notion of having to give up all current resources in order to advance further in the game. In the early stages of development we actually planned to have more military tiers and to let you progress quicker through them, but over time we decided to keep the total count low while in turn making each of them more meaningful instead. We want our town prestige mechanic to be less punishing while still keeping the bump that currently exists after a tier up in order to not affect the pacing too much. That's why in this update, on reaching the next tier all your resources will be put into a so called "Trust Fund" which gradually returns all the resources you have spent to tier up over time. This way the resources gathered before tier up are not lost, while still incentivising proper preparation before proceeding. The time it takes to get back all your resources can additionally be reduced with an exotic skill in the Headquarters. Furthermore, gems will no longer be awarded to you based on your current resource amount when you military tier up. We feel like there was almost no impact once you had your own gem production going in the Mine, Factory or the Shipyard. We originally envisioned that gems would be available in a more limited capacity and therefore be worth more. Instead, after achieving the first four military tiers, you will now receive a set quantity of gems. In addition you will also receive exotic gems, which should allow new players to get exotic upgrades much earlier. [h3]Modding[/h3] A huge part we have been working on is the mod editor for the modding DLC. We have finally decided on the framework we are going to use after a lot of prototyping in various languages and engines. If all goes well then even the mod editor itself might be easily modable. [h2]Changelog[/h2] [h3]New Stuff[/h3] [list] [*] added artifact [spoiler]'Nar's Tubular Test Tube'[/spoiler] [*] added [spoiler]'era kills'[/spoiler] to the enemy tab in the ingame stats menu (clickable for details over time) [*] added [spoiler]'era hits'[/spoiler] to the enemy tab in the ingame stats menu (clickable for details over time) [*] added icon to Construction Firm skill 'Fast Construction' [*] added icon to Construction Firm skill 'Advanced Offline Construction' [*] added 'Trust Fund' mechanic [*] added exotic skill 'Trustworthy Trust Fund' [/list] [h3]Changes[/h3] [list] [*] added 'aura' tag to module 'Googles Influence' [*] reduced memory usage of newly allocated mining asteroids [*] improved air experiment processing performance (offline process calculation ~24k% faster) [*] slightly improved clarity of reset info for gems experiment [*] changed icon of boss unlocks in military tier rewards [*] changed icon of new software unlocks in military tier rewards [*] increasing military tier does not reward gems based on resources anymore, instead gems and exotic gems are now regular rewards at certain military tiers [*] updated military tier help page [/list] [h3]Fixes[/h3] [list] [*] fixed being able to import empty blueprints which are stored in the old format (to prevent errors being thrown in the console if there is an issue with the formatting) [*] fixed final damage display in boss 5 [spoiler]not factoring in final Laboratory and Museum bonus[/spoiler] [*] fixed tower customization UI not updating when importing a tower styling [/list] __ Follow us on social media to not miss out on any news! Discord: [url=https://discord.gg/fireswordstudios]https://discord.gg/fireswordstudios[/url] Twitter: [url=https://twitter.com/FireSwordStudio]https://twitter.com/FireSwordStudio[/url] Twitch: [url=https://www.twitch.tv/fireswordstudios]https://www.twitch.tv/fireswordstudios[/url] Youtube: [url=https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q]https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q[/url] Reddit: [url=https://www.reddit.com/r/PerfectTower]https://www.reddit.com/r/PerfectTower[/url]