The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!
[h2]Hi everyone![/h2]
This week's update focuses solely on Adventure, but we've also implemented the long-awaited unified import/export dialog. Since this new dialog will replace all areas of the game where you can import/export, we decided not to release it with this update and instead polish it up and give it to our Discord/Patreon premium supporters to test first.
[b]Here are some screenshots of what you can expect the dialog to look like in the future:[/b]
[img]{STEAM_CLAN_IMAGE}/38375443/ed1b32b9168883c1d1a32d7af9e8499dc270a28e.png[/img]
[img]{STEAM_CLAN_IMAGE}/38375443/e61a128f505bd836708c1d2b3022eb2411ed3f25.png[/img]
[h2]Changelog[/h2]
[h3]Adventure[/h3]
[list]
[*] added spell 'Identify Room'
[*] added spell 'Mana Armor'
[*] added AI Action 'Adventure: Cast Spell'
[*] added AI Action 'Adventure: Teleport'
[*] added AI Action 'Adventure: Buy Market Item'
[*] added AI Function 'Adventure: Get Mana Armor'
[*] mana no longer drops in chests
[*] last armor drop reduced to d130 (was d200)
[*] last sword drop reduced to d160 (was d200)
[*] fixed a bug with AI function 'Adventure: Count Entities'
[*] fixed a special case where map button doesn't get enabled after map unlock
[*] fixed 'Phoenix Feather' missing a sprite when dropped
[/list]
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