v0.36.0

The Perfect Tower II

The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!

[h2]Changelog[/h2] [h3]New Stuff[/h3] [list] [*] added challenge heaven #1 [*] added challenge heaven #2 [*] added challenge heaven #3 [*] added challenge heaven #4 [*] added challenge heaven #5 [*] added challenge heaven #6 [*] added challenge universe #1 [*] added challenge universe #2 [*] added challenge universe #3 [*] added challenge universe #4 [*] added challenge universe #5 [*] added challenge universe #6 [*] added challenge chaos #1 [*] added challenge chaos #2 [*] added challenge chaos #3 [*] added challenge chaos #4 [*] added challenge chaos #5 [*] added challenge chaos #6 [*] added AI function 'Timestamp: UTC Now' [*] added module [spoiler]'Sky Blessing'[/spoiler] [*] added module [spoiler]'Angelic Core'[/spoiler] [*] added module [spoiler]'Heaven Gift'[/spoiler] [*] added module [spoiler]'Universal Crit'[/spoiler] [*] added module [spoiler]'Anti-Universal Crit'[/spoiler] [*] added module [spoiler]'Universal Burst'[/spoiler] [*] added module [spoiler]'Universal Block'[/spoiler] [*] added module [spoiler]'Universal Resistance'[/spoiler] [*] added module [spoiler]'Universe Gift'[/spoiler] [*] added module [spoiler]'Captain's Reflect'[/spoiler] [*] added module [spoiler]'Chaos Gift'[/spoiler] [*] added module [spoiler]'Something'[/spoiler] [*] added module [spoiler]'Crate of Rex'[/spoiler] [*] added achievement [spoiler]'Challenger'[/spoiler] [*] added achievement [spoiler]'Unchallenged'[/spoiler] [/list] [h3]Changes[/h3] [list] [*] replaced deprecated help menu components [*] restyled module restriction rules for challenges [*] attributes in the tower testing stats menu refresh additionally when being marked dirty instead of just when their actual value changes [*] winter wonderland resets every year [*] clicking outside of the building window without dragging in winter wonderland closes it [*] replaced parts of the town UI [*] slightly improved performance of Workshop UI modules [/list] [h3]Fixes[/h3] [list] [*] fixed typo in challenge 12-5 description [*] fixed missing buff localization in challenge 9-6 [*] fixed typos [*] fixed maximized infinite buildings not properly showing their tier [*] fixed base armor values of dead units not resetting in any scenario where the base value gets changed [*] fixed taste modules being affected by the owners attribute multiplier for specific elemental damage [*] fixed statistics activating while in Museum showing reward goals with wrong alignment [*] fixed assassins always attempting to jump at a fixed distance instead of checking their attack range [*] fixed typos in Dr. Cubical hints [*] fixed hardmode setting staying cached when exiting a savegame [*] fixed module 'Neutral Gift' description and effect [/list]