v0.36.2

The Perfect Tower II

The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!

Hello everyone! This update fixes the NaN (Not-a-Number) propagation bug in the damage pipeline that caused modules that do not further increase the raw damage turn infinite damage into NaN because of a multiplication with zero. One of the modules affected by this is reflect which caused it to nullify incoming damage since NaN gets sanitized to 0 at the end of the damage processing pipeline. Additionally the taste modules have been reworked to make their effect a bit more clear and useful in general. As always thank you all for your continuous support and let us know about your opinions and ideas. Have a nice day! [h2]Changelog[/h2] [h3]New Stuff[/h3] [list] [*] added module [spoiler]'Confusion Field'[/spoiler] [/list] [h3]Changes[/h3] [list] [*] casting of active modules can now be canceled via right-click [*] slightly changed brightness of yellow button highlighting in help menu [*] removed condition 'defeat boss 2' to unlock MT6 [*] overhauled effect and description of taste modules [*] Factory producers display their production inside their tooltip [*] reforging changes the max. tier slider value to your maximum available tier for the current category when selecting 'all' or 'blueprint' [*] Town UI header and footer are less transparent [*] increased xp droprate for challenges 5-3, 6-5, 8-5 and 10-2 [*] fire experiment uses a proper exponential falloff for heatloss [*] fire experiment heatloss now starts at -99.99% / min. instead of -100% / min. [/list] [h3]Fixes[/h3] [list] [*] fixed stampede sometimes producing goats that have invalid velocity values when the caster is exactly below or above the targeted casting location [*] fixed 'open in crafter' button for some items causing an exception [*] fixed elemental crit. modules multiplier being offset by 1 [*] fixed infinite damage inside event data becoming NaN [*] fixed universe gift adding its bonus provided to the multiplication queue despite being a multiplicative bonus with other bonuses [*] fixed various buff placing entities throwing exceptions when their original owner gets destroyed [/list]