The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!
Hello everyone!
This update fixes the NaN (Not-a-Number) propagation bug in the damage pipeline that caused modules that do not further increase the raw damage turn infinite damage into NaN because of a multiplication with zero. One of the modules affected by this is reflect which caused it to nullify incoming damage since NaN gets sanitized to 0 at the end of the damage processing pipeline.
Additionally the taste modules have been reworked to make their effect a bit more clear and useful in general.
As always thank you all for your continuous support and let us know about your opinions and ideas. Have a nice day!
[h2]Changelog[/h2]
[h3]New Stuff[/h3]
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[*] added module [spoiler]'Confusion Field'[/spoiler]
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[h3]Changes[/h3]
[list]
[*] casting of active modules can now be canceled via right-click
[*] slightly changed brightness of yellow button highlighting in help menu
[*] removed condition 'defeat boss 2' to unlock MT6
[*] overhauled effect and description of taste modules
[*] Factory producers display their production inside their tooltip
[*] reforging changes the max. tier slider value to your maximum available tier for the current category when selecting 'all' or 'blueprint'
[*] Town UI header and footer are less transparent
[*] increased xp droprate for challenges 5-3, 6-5, 8-5 and 10-2
[*] fire experiment uses a proper exponential falloff for heatloss
[*] fire experiment heatloss now starts at -99.99% / min. instead of -100% / min.
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[h3]Fixes[/h3]
[list]
[*] fixed stampede sometimes producing goats that have invalid velocity values when the caster is exactly below or above the targeted casting location
[*] fixed 'open in crafter' button for some items causing an exception
[*] fixed elemental crit. modules multiplier being offset by 1
[*] fixed infinite damage inside event data becoming NaN
[*] fixed universe gift adding its bonus provided to the multiplication queue despite being a multiplicative bonus with other bonuses
[*] fixed various buff placing entities throwing exceptions when their original owner gets destroyed
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