The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!
[h2]Changelog[/h2]
[h3]New Stuff[/h3]
[list]
[*] added conversion menu buttons to building resources in the dashboard
[*] added right-click quick conversion dial to conversion button in the dashboard
[*] added Construction Firm to the dashboard
[/list]
[h3]Changes[/h3]
[list]
[*] boss 2 vines properly reset their internal accumulated damage counter after attacking
[*] non-endless temperature goals inside fire experiment use selected formatting option instead of printing all digits
[*] 'cannot use gems' text in challenges is highlighted in red
[*] values are left-aligned in the dashboard
[*] modules that are inside the current blueprint will now still show up in the main list but slightly transparent
[/list]
[h3]Fixes[/h3]
[list]
[*] fixed boss 2 vine tentacle using old damage scaling
[*] fixed 'cannot use gems' challenge info text appearing twice in challenge 5-3
[*] fixed event achievements showing 2024 participation
[*] fixed Factory counting fewer than 1 shards towards the highest reward tier calculation
[*] fixed 'Quantum Defense' still being active even when max. energy is 0
[*] fixed achievement 'to infinity' requiring T7 modules instead of T6
[*] fixed workers and AI not being able to disable era powers and to upgrade era dividers when starting off in a region with a highscore below era
[/list]
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