Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
FEATURES:
-accidental backdash prevention systems implemented
-final round stages + music now on every stage
JUNE:
-downBackA: increased pushUp
HECTOR:
-meter: +1 total
SUBJECT11:
-meter: +2 total (no longer goes away with time)
-shield: destroyed during first hit of throw
KEIKO:
Q specials: +10 recovery
Q hurt: +10 hitstun
Q hurtbox: increased width
Q downForwardA: -2 active, +2 recovery
Q downForwardB: -6 active, +6 recovery
Q downBackB: decreased pushUp
lowB: increased attackbox height
backthrow: -3 recovery
QUINN:
-neutralAB: now available
-downForwardB: decreased pushUp
BUGFIXES:
-fixed "two clones with one bar" June bug
EDIT: v0.4.5.1 Patch Notes
BUGFIXES:
-fixed savestate issues in training with Quinn in werewolf mode
-fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode)
-Q no longer is gone after werewolf activation (buggy location atm, will be fixed)
EDIT: v0.4.5.2 Patch Notes
KEIKO:
Q downForwardA: increased pushUp
QUINN:
-lowB: +1 startup
-transformation: enemy projectiles no longer dies when time ends
-lowB(wolf): -8 hitstun
BUGFIXES:
-fixed various bugs with Quinn transformation
EDIT: v0.4.5.3 Patch Notes
LESSONS:
-no longer lessons that can become impossible to complete without restart
BUGFIXES:
-more stable game load with integrated graphics
-Quinn autocorrect after jump attacks more consistent
-dummy swap while in werewolf bug fixed