v0.4.5.0 Patch Notes

Pocket Rumble

Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.

FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will be fixed) EDIT: v0.4.5.2 Patch Notes KEIKO: Q downForwardA: increased pushUp QUINN: -lowB: +1 startup -transformation: enemy projectiles no longer dies when time ends -lowB(wolf): -8 hitstun BUGFIXES: -fixed various bugs with Quinn transformation EDIT: v0.4.5.3 Patch Notes LESSONS: -no longer lessons that can become impossible to complete without restart BUGFIXES: -more stable game load with integrated graphics -Quinn autocorrect after jump attacks more consistent -dummy swap while in werewolf bug fixed