Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
FEATURES:
-Difficulty option added to VS CPU
KEIKO:
-ALL SPECIALS: -10 startup
HECTOR:
-lowA: increased width
-back throw: throw velocity has changed
-neutralAB: new animation, superstop, brand new startup/recovery frames
-dashForward: -7 active, +7 recovery, now a move that gives meter
-dashBack: brand new properties, new framedata, now a move that gives meter
-standB: -4 recovery
-jumpA: +1 startup, -1 active
-downForwardB: +2 active, -2 recovery
-downBackB: +1 recovery
-downBackA: jump in startup
JUNE:
-back throw: throw velocity has changed
SUB11:
-forward/backward throw: frame data and throw velocity has changed
-downForwardA: startup +3
-crawl: +1 startup, reduction in speed, increased width
QUINN:
-downForwardA: more pushup
-downBackA: more pushup
-downForwardB: -1 recovery
BUGFIXES:
-continue after Arcade mode bugs (multiple) fixed
-hector SWIPE lesson now properly checks for backdash
KNOWN ISSUES:
-Quinn has no meter/super
-some moves turn characters into green boxes
-some animations are ugly placeholders