Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
KEIKO:
-Q now gets stunned for 30 frames longer
-Q can now be hit on knockdown
-Q now is pushed back by either side of enemy attack
-Q knocked down has a lower hurtbox height than standing
-lowB: -2 active, +2 recovery
-downForwardA: significantly reduced pushup
-downBackB: -4 startup, +4 active
-neutralAB: increased width, can now be done anytime Q is not attacking
-downForwardB: preblock starts later
-standB: increased pushback
JUNE:
-neutralAB: recovery +2
SUB11:
-increased height on crawl
-standB: -1 active, +1 recovery, -4 blockstun
-downForwardB: +4 recovery
-reduced distance thrown after throw forward/back
QUINN:
-increased hit stuns on all air moves
-you can now press forward to jump far off of a wall cling
-downForwardA: -2 recovery
-minimum height on wallcling increased
-maximum wallcling time increased
-push-up reduced on downForwardA
-push-up reduced on downBackA
-increased push-up on standB
BUGFIXES:
-Quinn prejump on dashes now properly throw invulnerable
-Fixed Keiko downBackA being unblockable from certain positions
-p2 throws no longer behave differently from p1 throws on quinn/sub11
-Q is now treated like projectile to resolve unblockables (Q resolves last)
-sub11 timeout while crawling no longer causes severe issues
-quinn no longer attacks the wrong way occasionally after walljump
-quinn can no longer normal cancel out of sub11 command AA throw
KNOWN ISSUES:
-Quinn has no meter/super
-some moves turn characters into green boxes
-some animations are ugly placeholders