v0.4.4.0 Patch Notes

Pocket Rumble

Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.

KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased push-up on standB BUGFIXES: -Quinn prejump on dashes now properly throw invulnerable -Fixed Keiko downBackA being unblockable from certain positions -p2 throws no longer behave differently from p1 throws on quinn/sub11 -Q is now treated like projectile to resolve unblockables (Q resolves last) -sub11 timeout while crawling no longer causes severe issues -quinn no longer attacks the wrong way occasionally after walljump -quinn can no longer normal cancel out of sub11 command AA throw KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders