Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.
FEATURES:
- opening the executable with an invite will now directly connect you to the requested game
- character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent)
- you can no longer juggle above enemies to cross them up in the corner
- you now get kicked out of the online sub-menu if you go offline after opening the executable
- the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal
- solo submenu now has a statistics box like the online submenu
- resultscreen now shows other characters you used throughout the match (if you character swapped)
- pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus
- projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage)
- character select time now only starts after one player picks a character (timer will die if that one player undoes their selection)
NETCODE:
- methods to prevent ranking resets have been implemented (although a more permanent solution to this problem is still not done)
TRAINING:
- command throws now show up as blue boxes in training
JUNE:
- super: added (with TEMPORARY ART!!!!)
- downforward+B: special added
- downback+B (previously was downforward+B): now has invuln frames
- teleport: +4 frames to recovery, ends when teleport preview touches corner
- down+B: second drill now has less pushup
- stand+B: less pushup
SUB11:
- now playable to everyone (with TEMPORARY ART!!!!)
BUGFIXES:
- Screenshake no longer persists forever after character swap
- Hitting June out of teleport recovery no longer crashes the game (lol)
EDIT: 0.3.5.1
- Fixed projectiles not colliding with each other
- Fixed dummy swap crash
EDIT: 0.3.5.2
JUNE:
- A+B: can only be used with specials now
- Meter souls come out on block
SUB11:
- downBackB: connected grabs have +18 frames to recovery
- lowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
- standB: +12 to recovery, now knocksdown
- regular throws push up increased
BUGS:
- fixed crash with buffered supers on dashes with June
- fixed crash when switching from June to another character online
- command grabs now tech with each other properly
- fixed bug that kept June teleport box alive after being thrown
- fixed bug that let command grab attackboxes get hit by projectiles