v0.3.5.0 Patch Notes

Pocket Rumble

Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.

FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts after one player picks a character (timer will die if that one player undoes their selection) NETCODE: - methods to prevent ranking resets have been implemented (although a more permanent solution to this problem is still not done) TRAINING: - command throws now show up as blue boxes in training JUNE: - super: added (with TEMPORARY ART!!!!) - downforward+B: special added - downback+B (previously was downforward+B): now has invuln frames - teleport: +4 frames to recovery, ends when teleport preview touches corner - down+B: second drill now has less pushup - stand+B: less pushup SUB11: - now playable to everyone (with TEMPORARY ART!!!!) BUGFIXES: - Screenshake no longer persists forever after character swap - Hitting June out of teleport recovery no longer crashes the game (lol) EDIT: 0.3.5.1 - Fixed projectiles not colliding with each other - Fixed dummy swap crash EDIT: 0.3.5.2 JUNE: - A+B: can only be used with specials now - Meter souls come out on block SUB11: - downBackB: connected grabs have +18 frames to recovery - lowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox - standB: +12 to recovery, now knocksdown - regular throws push up increased BUGS: - fixed crash with buffered supers on dashes with June - fixed crash when switching from June to another character online - command grabs now tech with each other properly - fixed bug that kept June teleport box alive after being thrown - fixed bug that let command grab attackboxes get hit by projectiles